Prompts e exemplos do Seedance 2.5

78 casos, prompts na íntegra e um clipe reproduzível em cada um. Os oficiais trazem os materiais de entrada, os da comunidade creditam o autor original e os que geramos levam a fatura real. Onde um parâmetro nunca foi publicado escrevemos «não especificado» em vez de adivinhar.

Short Drama12

Cinematic breakup farewell, one continuous take
Comunidade@liyue_ai

Cinematic breakup farewell, one continuous take

15s · t2v · 带音频

## 一、镜头核心 - 成片时长:约 15 秒。 - 推荐画幅:16:9。原文件是 9:16 教程排版,但其中的人物表演画面本身接近横向 16:9。 - 镜头形式:第三人称、正面越肩构图、一镜到底,不切正反打。 - 景别变化:从近景/胸上景开始,结尾因女主后撤自然变为稍松的中近景。 - 情绪路径:紧张准备 → 听见熟悉问候 → 短暂动摇 → 苦笑掩饰 → 决绝宣告 → 克制退场。 - 核心表演链:刺激(门开、听见男声)→ 理解停顿 → 无意识反应(闭眼、吸气)→ 主动选择(抬眼、苦笑)→ 台词("WE'RE DONE.")→ 残留情绪(仍不舍但拉开距离)。 ## 二、人物与场景 ### 女主 参考上传图片 {{Mixed 1}} 外表柔软、干净,真实皮肤质感,不过度磨皮。她来这里之前已经做过决定,但真正见到男主时仍会动摇;表演不是愤怒,而是压住痛苦后的告别。 ### 男主 只以镜头右前方的深色失焦肩部、头部轮廓出现,不露脸、不抢焦、不进入清晰景深。声音温和、亲昵,尚未意识到女主是来结束关系的。 ### 场景与氛围 住宅门口或临近庭院的入口,背景可见柔化的绿色植物、浅灰路面和几颗暖色圆形散景。整体是傍晚前后的自然光感:人物左前方约 45° 的柔和冷白主光,背景带少量暖金色轮廓光。空间安静,空气似乎刚下过雨或带着潮湿感。氛围温柔、克制、疏离,不做强烈戏剧化灯光。 > 说明:焦段与灯光参数是根据画面反推的复拍建议,并非原视频元数据。建议使用全画幅等效 70–100mm 中长焦、较浅景深;焦点始终锁定女主双眼。 ## 三、15 秒连续表演脚本 ### 0.0–0.8 秒|门开,人物被揭示 画面先被男主深色、严重失焦的身体轮廓大面积遮住。门打开后,男主略微向镜头右侧移动,女主从遮挡后被揭示,站在门外,正对男主。机位保持稳定,不突然推拉。 女主没有立刻抬头。她下巴轻收,视线停在男主胸口或门槛附近,嘴唇自然分开一点。身体看似安静,但肩颈带着轻微僵硬,像已经在门外排练过很多次。 声音:轻微开门声、衣料摩擦、安静的户外底噪。 ### 0.8–3.2 秒|用呼吸压住情绪 女主缓慢吸气,动作很小:胸口与锁骨区域轻微抬起,肩膀先绷紧一点,再缓慢落下。她的目光仍向下,眼睑逐渐闭合,闭眼时间略长于正常眨眼。 不要立刻流泪,不要夸张皱眉。只保留两个可见信号:呼吸变深、唇角轻微发紧。她试图把即将失控的情绪压回去。 镜头:固定近景,浅景深,男主虚化轮廓留在画面右侧作为关系压力。 ### 3.2–5.4 秒|听见熟悉的问候 男主画外音自然地说:"Hey, what's up, baby?" 语气轻松、带一点笑意,像平常迎接她一样。 女主先保持闭眼约半秒,让声音真正落进身体。随后喉咙轻轻吞咽,眉心只出现很浅的紧张,不抬头、不回答。她缓慢呼出刚才那口气,嘴唇微动,却没有形成语言。 表演重点:反应必须发生在听见台词之后;熟悉的亲昵让她短暂动摇,但没有改变决定。 ### 5.4–7.5 秒|抬眼,对视,短暂动摇 女主先睁眼,再抬视线,最后才微微抬起下巴,动作分三层完成。焦点从男主胸口缓慢移到男主眼睛。眼神由散乱转为清晰,眼底有湿润感,但泪水不掉落。 她与男主对视后停住。鼻息稍乱,嘴唇轻轻抿合,面部仍然保持克制。镜头不要推进,让观众主动观察她的变化。 ### 7.5–9.3 秒|苦笑成为最后一道防线 女主嘴角极轻地向一侧抬起,形成一个不完整、略不对称的苦笑。笑意只停留在嘴角,没有进入眼睛。她仍望着男主,像在确认自己熟悉的人还在,却也确认这段关系已经无法继续。 苦笑持续不到两秒,随后慢慢消失。消失后不要立刻变成冷脸,仍保留一点不舍和受伤,让悲伤与决心同时存在。 ### 9.3–10.6 秒|宣告结束 女主保持眼神接触,以很轻、很清晰、没有怒气的声音说:"We're done." 说话前留一个短促吸气;"We're"仍带着残余的温柔,"done"落下时眼神变得更稳定。嘴部动作自然,不刻意咬字,不大幅摇头。台词结束后双唇轻合,停顿半秒。 声音:保留真实呼吸和轻微环境声;不需要煽情配乐,不需要额外字幕。 ### 10.6–13.4 秒|让沉默完成切割 女主继续看着男主,不马上离开。她的表情逐渐回到近乎平静,眼睛仍有水光,下巴轻轻收紧。身体重心开始从前脚转向后脚,显示她准备离开,但上半身还有一点不愿拉开距离的迟疑。 镜头保持停留,不切男主反应。男主仍只是右侧虚焦前景,让观众只能从女主脸上感受这句话的重量。 ### 13.4–15.1 秒|后撤,关系距离被具象化 女主缓慢向后退一至两小步,眼神最初仍留在男主脸上。她的身体在画面中自然变小,景别由近景松到中近景;肩膀放松、站姿重新变直,表情从痛苦转为疏离而坚定。 最后定格状态:女主与男主之间的距离已经被拉开,她没有转身逃跑,也没有情绪崩溃,只用平静的后撤完成告别。焦点仍锁在她脸上,背景与男主保持柔和虚化。 ## 四、摄影执行要点 - 机位在男主肩后、接近女主眼睛高度,男主位于画面右侧前景,女主居中略偏左。 - 始终遵守同一条视线轴,不跳轴、不突然切换主观视角。 - 主要使用固定机位或极轻微的稳定呼吸感;结尾的景别变化来自女主后撤,不用明显变焦。 - 对焦点始终在女主眼睛;男主轮廓、庭院背景和灯光散景保持失焦。 - 曝光保护女主肤色与浅金发丝,避免高光溢出;保留真实皮肤纹理、细小不对称和自然眨眼。 - 每个情绪段只保留 1–3 个可见信号,避免眉毛、眼睛、鼻翼、嘴角同时机械运动。 ## 五、连续性与禁止项 - 女主身份、发型、耳环、项链、灰色翻领针织上衣、体型和年龄感全程一致。 - 男主始终不露脸、不抢焦,不突然变成清晰人物,也不与女主发生肢体接触。 - 不新增眼泪滚落、歇斯底里哭泣、愤怒瞪眼、突然大笑或夸张摇头。 - 不使用正反打、快速推镜、环绕镜头、突然变焦或多机位切换。 - 不改变光线方向、背景空间、两人站位轴线和女主视线高度。 - 不继承原教程视频顶部的参考图、底部滚动文字、平台水印和排版黑边;只复刻其中人物表演画面的镜头与情绪逻辑。

Good that you are back
Original ofoxParâmetros reproduzíveisByteDance

Good that you are back

20s · 720p · t2v · 默认开启 · Cobrado $4.80

FORMAT: 16:9, 20 seconds, 7 shots; three hard cuts and three in-camera transitions (a pass-through, an occlusion, and a camera drift) named on the timeline. STYLE: live-action, rural northern China at dusk on the eve of the Lunar New Year, around 2010, photographed as an honest documentary family portrait rather than a fashion-editorial or glamour-lit one — colour 35mm film grain, real skin texture with visible pores, creases and windburn on every face, no beauty retouching, no skin smoothing, no glamour lighting; the only light is the warm tungsten spill through the open door and the glow of the red lantern under the eaves, catching faces at close range against the cold blue-grey dusk beyond the courtyard wall. MOTHER: woman in her late 50s, short and slightly stooped, a kind weathered face with deep laugh lines at the eyes, greying hair pinned back plainly; a padded maroon floral-print cotton jacket over dark trousers and a faded apron, worn cloth shoes, hands red from cold work. Referred to as the mother. FATHER: man in his early 60s, thin and upright, a lined sun-darkened face, close-cropped grey hair; a navy padded work coat over a grey sweater, an unlit cigarette tucked behind one ear. Referred to as the father. SON: man around 28, tall, city-thinned, a tired but warm face with real stubble and slightly chapped lips, short black hair; a black imitation-leather jacket over a red sweater, jeans and city trainers, a large red-white-blue striped nylon bag on one shoulder, a small Nokia bar phone in his coat pocket. Referred to as the son. SCENE: the swept-earth courtyard of a single-storey brick and whitewash farmhouse at dusk on the eve of the Lunar New Year, around 2010; a wooden double door standing open with warm tungsten light spilling out, fresh red paper couplets pasted either side of the door and a red diamond paper square above it, one red cloth lantern glowing under the eaves; scattered red firecracker paper across the yard, a dusty blue three-wheeled farm motorcycle parked against the wall with a striped nylon bag still strapped to it, a stack of firewood, an enamel basin on a low stool, strings of dried corn and red chillies hanging from the eaves; a low brick wall with an open gate to a dirt lane, bare persimmon and poplar branches against a cold blue-grey dusk sky, distant low hills, thin smoke rising from a neighbouring chimney; through the open door, the flicker of a television and a round table already laid. ARC: waiting in the cold at the lit doorway → the gate, and an engine somewhere past it → the mother sees him first and cannot quite believe it → the bag eases off the shoulder of the son and into the hands of the father → the mother pulls him toward the warm light and the waiting table → the three of them cross the threshold together. SHOT 1 (0-3s): Wide, locked camera, chest height, from the open gate looking at the house, deep depth of field; the paper couplets sit at the very edges of the frame, small and softened by the falling dusk light and the distance. The mother and the father stand together in the lit doorway, breath visible in the cold, listening. No line. Sound: wind through bare branches, a distant two-stroke engine drawing nearer somewhere past the gate, the lantern creaking, one faint firecracker pop far off. Without cutting, the camera pushes through the open gate into the courtyard, arriving already close behind the son as he steps through carrying the striped bag. SHOT 2 (3-6s): Medium wide, handheld follow, breathing sway, staying just behind and beside the son as he crosses the yard; his boots crunch over the scattered firecracker paper, the doorway light finding his tired face; the mother and the father are already stepping down to meet him, soft and out of focus at the edge of frame, the door itself out of frame so no couplets are visible from this angle. No line. Sound: boots on paper and packed earth, cloth, the engine fading out behind the wall. HARD CUT. SHOT 3 (6-9s): Close-up, locked camera, on the mother, chest-up, shallow depth of field; she has stepped a few paces into the yard, the blurred background is firewood and lantern glow, no paper or text of any kind behind her. She reaches up and takes hold of the sleeve of the son, her eyes glassy, a laugh catching in her throat. The mother (warm, disbelieving): 「哎呀,回来了!」 Sound: her voice, a stifled breath, wind easing. HARD CUT. SHOT 4 (9-12s): Close-up, handheld, subtle breathing sway, on the son, chest-up, shallow depth of field, the same soft yard background as shot 3, no paper or text in frame. He eases the strap of the bag down off his shoulder without fully setting it down, a tired half-smile breaking through. The son (a little sheepish, warm): 「妈,路上雪大堵车,来晚了。」 Sound: the canvas strap creaking loose, his voice, the wind easing further. Without cutting, the father steps in from frame right, his shoulder sweeping close past the lens as he closes the last step; the camera comes out of the occlusion already on the two of them together. SHOT 5 (12-15s): Medium two-shot, locked camera, on the father and the son, shallow depth of field, one paper couplet just visible at the far edge of frame, soft in the blur. The father reaches over and lifts the striped bag off the shoulder of the son, settling it onto his own shoulder without a word first. The father (gruff, quiet warmth): 「回来就好,回来就好。」 Sound: the strap shifting and resettling, his low voice. HARD CUT. SHOT 6 (15-17.5s): Medium three-shot, handheld, breathing sway, as the mother takes hold of the sleeve of the son and turns him toward the door; the warm light and the flicker of the television spill wider across the three of them, one paper couplet at the door edge half-covered by the shoulder of the father as he passes in front of it. The mother (already moving, practical): 「锅里炖着肉呢,快进屋,外头风大,别站着了。」 Sound: her voice, footsteps on the swept earth, the television murmuring faintly through the door. Without cutting, the camera drifts back and rises a little as the three of them turn together toward the door, the doorway light widening to fill the frame. SHOT 7 (17.5-20s): Wide, locked camera, from just behind the three of them, framed by the doorway; the paper couplets sit right at the outer edges of frame, partly cut off and blown soft by the glare of the warm light. The son pauses half a step in the light and looks back once at the dark courtyard and the gate. The son (quiet, low, almost to himself): 「妈,我回来了。」 He steps through after the others; the door light fills the frame around all three, and the camera settles and holds on the warm glow and the low hum of the television for the last second. Sound: his voice, the door light humming warm, the wind falling away, held through the final second. CAMERA: movement per shot, and locked is a deliberate choice on four of the seven — the establishing wide of shot 1, the close-up on the mother in shot 3, the two-shot on the father and the son in shot 5, and the closing wide of shot 7, so nothing competes with either face or with the threshold itself; handheld with subtle breathing sway on the follow behind the son in shot 2, on his close-up in shot 4, and on the turn toward the door in shot 6. 35mm-equivalent for the wides, 50 to 70mm-equivalent for the close-ups and the two-shot; deep depth of field only on the establishing wide of shot 1, shallow on every close-up and on shot 5; focus stays on whichever face is speaking or listening; the eye-line axis set in shot 2, as the son approaches the doorway, is never crossed. SOUND: wind through bare branches, a distant two-stroke engine that fades out after shot 2 and never returns, boots on scattered firecracker paper and packed earth, the canvas strap of the bag, a red lantern creaking, the muffled hum of a television through the open door, one faint firecracker pop far off in shot 1 only; no music anywhere in the clip, no narration. Dialogue in Mandarin Chinese, mouths matched to Mandarin. CONSISTENCY: the mother — her face, greying pinned-back hair, maroon floral cotton jacket, apron and cold-reddened hands — identical in every shot; the father — his face, close-cropped grey hair, navy padded coat, grey sweater and the unlit cigarette behind one ear — identical in every shot; the son — his face, stubble, black imitation-leather jacket, red sweater, jeans, city trainers, and the striped nylon bag until it passes to the father in shot 5 — identical in every shot; the tungsten light of the doorway, the red lantern, and the position of the couplets, the motorcycle, the firewood and the basin in the courtyard do not change; the cold blue-grey dusk and the warm light spilling from the door stay constant. AVOID: subtitles, captions, on-screen text, watermarks, logos; any legible text anywhere in frame, including on the paper couplets, the red diamond paper square above the door, and any other pasted or printed surface, at any distance — every couplet and paper square must render as an unreadable blur of red paper and shadow, never as a sharp, centred, readable surface; a real historical figure, a real public figure; CGI look, plastic skin, beauty retouching, skin smoothing, waxy skin, glamour lighting; extra or warped limbs, warped hands; dissolves, jump cuts, whip pans, crossing the eye-line axis; theatrical over-acting, sobbing, exaggerated wailing.

Guardian robot and grandmother, nine-shot storyboard
OficialByteDance

Guardian robot and grandmother, nine-shot storyboard

30s · r2v · 带音频

Imagem de referênciaGuardian robot and grandmother, nine-shot storyboard · Imagem de referência · image1 storyboard gridGuardian robot and grandmother, nine-shot storyboard · Imagem de referência · image2 environmentGuardian robot and grandmother, nine-shot storyboard · Imagem de referência · image3 robotGuardian robot and grandmother, nine-shot storyboard · Imagem de referência · image4 grandma

image1: 九宫格分镜参考,用于整体镜头结构、景别与运镜节奏。 image2: 火箭发射场黄昏草原实拍参考,用于环境构图、暖金夕照与冷暮蓝的写实彩色实拍质感基准。 image3: 主体 1 (守护机器人) 角色外观参考。 image4: 主体 2 (老奶奶) 角色外观参考。 【主体设定】 主体 1 (守护机器人): 参考 image3,近未来做旧复古机器人,做旧蓝绿色金属机身、斑驳锈蚀,圆顶头,两只发光的红色圆形机眼,细天线,细长关节四肢;体型高大,约为人类两倍高。 主体 2 (老奶奶): 参考 image4,瘦小年迈女性,银发挽成低髻,皱纹深刻,身穿明黄金色及地长裙、缀金蓝刺绣胸襟,神情不舍;身高只及机器人胸口。 环境 (黄昏草原・发射场): 参考 image2,近未来黄昏草原,暮色天空由暖金渐入冷蓝,远处地平线一座发射台矗立白色火箭、蒸汽升腾;及膝野草随风起伏,广袤空旷。 【整体风格】 真人实拍彩色电影正片,写实照片级质感,全程真实彩色画面;彩色 35mm 电影胶片质感,细腻真实胶片颗粒,浓郁饱满的电影级调色,IMAX 大画幅质感;手持摄影,呼吸感摇晃,浅景深大光圈,前景持续飘散的草叶、火星与灰烬,微微倾斜荷兰角,暖金夕照与冷暮蓝、爆炸暖橙强烈对撞,16:9 横屏。近未来温情灾难片氛围,静谧、悲壮、守护与不舍。 【严格排除】黑白、单色、灰度、去色;手绘、素描、线稿、插画、漫画、动画;分镜稿 / 故事板、草图;移轴微缩、玩偶感、塑料 CG、油腻过曝 CG。 【分镜头】(9 镜 ≈ 30s) 镜头 1 (0-3s): 超远景低机位仰视,黄昏草原两人背影仰望远方火箭。台词 (机器人): "I'm right here. I won't let go." 镜头 2 (3-6s): 正面中景手持,机器人搀扶老奶奶。 镜头 3 (6-10s): 面部特写,老奶奶眼含不舍。台词 (老奶奶): "Fly safe, my child. Come back to me." 镜头 4 (10-14s): 超远景仰摇,火箭升空拖曳浓白烟迹。台词 (老奶奶): "There he goes... there he goes." 镜头 5 (14-18s): 超远景,火箭在半空爆炸碎裂。台词 (老奶奶): "No... no, no—" 镜头 6 (18-22s): 面部大特写,老奶奶瞳孔骤缩泪滑落。台词 (老奶奶): "...he was almost there." 镜头 7 (22-25s): 特写转近景,老奶奶崩溃痛哭。台词 (老奶奶): "Bring him back! Please— bring him back!" 镜头 8 (25-28s): 超低视角近乎垂直仰拍,机器人环抱老奶奶罩成保护穹顶。台词 (机器人): "Don't look up. I've got you." 镜头 9 (28-30s): 超远景背影,两人紧紧相拥剪影。台词 (机器人): "I'm still here. I'll stay... as long as you need."

Anime Drama7

Cartoon bulldog vs. live-action boxer
Comunidade@BaBELL81

Cartoon bulldog vs. live-action boxer

24s · i2v · 带音频

Use Image 1 for the large muscular cartoon bulldog boxer, Image 2 for the live-action Caucasian American boxer, and Image 3 for the vintage arena, ring, crowd, and lighting. Create an intense 24-second boxing sequence in 10 shots. The bulldog remains a hand-drawn 2D character inspired by 1969 American TV cartoons, keeping the same face, proportions, red gloves, and striped shorts. Never make him realistic. The human boxer remains fully photorealistic. Style: heated live sports documentary broadcast. Handheld ringside cameras, reactive pans, imperfect reframing, small zoom corrections, natural shake, motion blur, focus breathing, faded 35mm colors, soft lens bloom, subtle gate weave, and naturally changing film grain. No frozen grain or fixed texture. Strong white spotlights illuminate the ring. The crowd is darker but visible and constantly reacting. Crowd cheering continues from the first frame to the last: shouting, applause, whistles, and stomping. Reactions grow louder after major punches. An excited male English commentator speaks continuously. No music. Each numbered shot is one continuous camera take. The camera may pan, track, dolly, or reframe, but must not jump to a new position inside the same shot. Comic effects must resemble authentic 1969 American comics: imperfect hand-drawn lines, thick black outlines, red, yellow, white, and black colors, halftone dots, faded ink, and slight print misregistration. Use effects sparingly: SPEED LINES on fast punches. One-frame SMEAR FRAME on the strongest punches. Small IMPACT BURSTS on selected hits. IMPACT FLASH and SHOCKWAVE RING only on the decisive counter and final uppercut. WOBBLE LINES and yellow rotating stars only when the human is badly dazed. Use only these comic sound effects on major clean hits: THWACK! POW! SMACK! WHAM! CRACK! SHOT 1 — 0.0–2.0 High-angle view of the packed arena. The ring is under strong spotlights. Both fighters wait in opposite corners. The bell rings, the crowd erupts, and both walk toward the center as the camera pushes closer. SHOT 2 — 2.0–4.0 Slightly elevated wide shot from outside the ring with ropes in the foreground. The referee steps back. Both fighters raise their guards, circle, and test distance. The handheld camera tracks right. SHOT 3 — 4.0–6.2 Low canvas-level angle. The bulldog throws a jab with brief SPEED LINES. The human narrowly avoids it and counters with a jab that the bulldog blocks. Quick natural pan. No comic text. SHOT 4 — 6.2–8.8 Slightly high-angle shot through the ropes. The human attacks with a combination. A left jab lands with a small IMPACT BURST and THWACK! A right straight follows with POW!, a brief IMPACT FLASH, and a small burst. A left hook lands with only a subtle impact mark. The camera tracks as the bulldog retreats. SHOT 5 — 8.8–11.2 Close handheld shot from the opposite side. The human keeps pressing with short punches. The bulldog blocks several and absorbs one body shot. The camera urgently reframes. The bulldog answers with a short face hook using a small red IMPACT BURST and SMACK! SHOT 6 — 11.2–14.0 Over-the-shoulder from behind the human. The human throws a powerful right straight. The bulldog slips underneath. The camera pans with the missed glove. Without cutting, the bulldog plants his feet, rotates, and launches a right counterpunch with SPEED LINES and a one-frame SMEAR FRAME. SHOT 7 — 14.0–16.8 Tight ringside impact shot. The bulldog's right straight lands on the human's cheek in very brief slow motion. His cheek compresses and sweat flies. At contact, show a large IMPACT BURST, white IMPACT FLASH, radial lines, short SHOCKWAVE RING, and WHAM! The effects vanish immediately. Return to normal speed as the human staggers backward. The crowd explodes. SHOT 8 — 16.8–19.2 Slightly elevated ringside shot. The human is badly dazed but standing. WOBBLE LINES and three yellow stars briefly appear. The bulldog lands one body punch without text, then a short face hook with SPEED LINES, a small burst, and SMACK! SHOT 9 — 19.2–21.5 Low diagonal ringside angle. The bulldog throws a compact uppercut with a one-frame SMEAR FRAME. It lands under the chin with IMPACT FLASH, red-yellow IMPACT BURST, short SHOCKWAVE RING, and CRACK! The human falls into the ropes, drops to one knee, and collapses safely. The referee stops the fight. The bulldog steps back. Yellow stars fade. SHOT 10 — 21.5–24.0 Final slightly high-angle wide shot. The referee brings the bulldog to the center and raises one arm. Red-and-white paper streamers fly into the ring. Vintage photographers fire flashbulbs and strong white strobes. The crowd remains standing, shouting, clapping, whistling, and waving hats. The handheld camera slowly pushes closer until the final frame.

The Last Lamp
Original ofoxParâmetros reproduzíveisByteDance

The Last Lamp

20s · 720p · i2v(--frame-first-image) · 默认开启(未传 --generate-audio) · Cobrado $4.80

Start exactly on the opening frame. FORMAT: 16:9 horizontal, 20 seconds, 3 shots, hard cuts on the timestamps. STYLE: modern theatrical anime, cel-shaded, clean line art, flat vibrant colour with deep saturated darks, painterly background art; no photographic texture overlay. STRONG CHIAROSCURO throughout, high contrast: deep near-black shadow pressed against hot lamp gold, hard rim light carving every silhouette, never flat even lighting. Dense layered compositions in every shot - a reflective wet foreground, the subject in the midground, a receding chain of lamps and lit windows behind, the hillside city and its castle silhouette far off under a cold pale teal sky. Warm gold against cold teal in every frame. The light is the whole story: shot 1 the light winning, shot 2 the darkness taking the street back, shot 3 one point of gold holding out. THE GIRL: about sixteen, slender; short dark auburn hair with one thin side braid tucked behind her ear; amber eyes; a pale grey hooded short cape lined in deep rust, a dark charcoal work vest over a cream shirt, a leather belt at her hip carrying a small brass oil lantern and a ring of flint; a fingerless leather glove on her right hand, fingertips smudged black with lamp soot. Diligent, unhurried, stubborn. Referred to as "the girl". SCENE: one long wet cobbled street running steeply downhill between tall old stone houses toward a walled hillside city, lined with tall iron street lamps - at dusk in fine rain, then at night in a storm. RULES - quiet: one action per segment, long enough to read. No fast cutting, no jump cuts inside a segment. The lamps and the darkness are the second character; every segment must show the light gaining or losing ground. [Lighting, 0-7s] The camera holds on her at this low street-level three-quarter angle - she is mid-left in profile, the lighting pole raised to the lamp at centre - then cranes slowly up and back. The wick blooms brighter, its broken gold reflection stretches down the wet cobbles toward the lens, and the whole hillside opens up behind her: a chain of already-lit lamps and hundreds of warm windows shrinking into the rain haze. She lowers the pole and watches it for a beat, rain on her face. The girl, quietly and plainly: "今日も、明かりを灯します。" HARD CUT. [The storm, 7-14s] Night, heavy rain, violent wind. Wide shot straight down the street from high up. The furthest lamp gutters and dies, then the next, then the next - a wave of blackness walking up the hill toward the camera, swallowing the windows as it comes, faster than she can move. The girl runs against it with the brass lantern clutched to her chest, cape snapping, water sheeting off the cobbles and throwing torn reflections; a glass housing cracks and goes out just as she passes it, and her rim light dies with it. The camera tracks with her, low and unsteady. No dialogue in this segment. HARD CUT. [The last one, 14-20s] She reaches the last lamp still standing at the foot of the street and turns her back to the wind, spreading her cape as a shield; in near-total darkness her face is lit only from below by the lantern in her hands as she feeds the flame into the glass housing with her gloved hand. The wick catches and holds, and the gold comes back up across her face and the wet stone. She lifts her head, rain running off her chin, amber eyes bright. The girl, quietly: "一つ残っていれば、誰かが帰れる。" The camera pulls back and up into a high wide of the entire black street and the dark city, one point of gold in it; hold one second. AUDIO: fine rain, the scrape of the lighting pole, the soft whump of the wick catching, distant evening bells / then storm wind, hard rain on stone, glass cracking, lamps guttering out one by one, her boots in water and her breath / then the wind dropping to a hiss, rain thinning, the single flame steady / her two lines spoken in Japanese, quiet and plain; nobody else speaks / at the end only rain and the small flame remain. No BGM, no music, no score, no instruments, no humming, no singing, no narration, no subtitles. CONSISTENCY: the girl's face, facial proportions, skin tone, body type, short dark auburn hair with the thin side braid, amber eyes, pale grey hooded cape with rust lining, charcoal vest, cream shirt, leather belt, brass lantern and the fingerless glove identical in every shot; strictly no random character changes; never change the visual style. AVOID: subtitles, watermarks, logos, on-screen text; fast cutting and jump cuts inside a segment; photorealism, 3D game CG, plastic skin; identity drift; flat washed-out lighting, low contrast; modern clothing, electric lighting, cars. Modern theatrical anime, cel-shaded, high contrast chiaroscuro, expressive facial animation, dense painterly background art, cinematic depth of field, character design consistent throughout.

Anime school hallway kung-fu fight
Comunidade@AiwithElisia

Anime school hallway kung-fu fight

30s · 4K · t2v

创建一个电影级、照片级真实感的动漫风格校园走廊格斗场景。 一位美丽的年轻日韩裔女学生,留着短款柔和的淡紫色头发,戴着一个小巧的蓝白花朵发夹,站在明亮但氛围感十足的日本高中走廊里。她穿着传统的校服:浅灰色修身西装外套配深色滚边,白色衬衫,系着巨大的淡蓝色蝴蝶结,深海军蓝百褶裙,白色过膝袜和深棕色/黑色低跟校鞋。背景中还有几位穿着同款灰色校服的女学生。 场景开始于一个特写镜头,淡紫色头发的女孩神情严肃且充满情绪地看向站在她面前的另一位女学生。自然光透过巨大的走廊窗户射入,营造出柔和、漫射的电影级光影。镜头具有浅景深效果,展现出真实的皮肤纹理、自然的表情以及细微的手持摄影晃动感。 随着女孩们对峙,紧张感不断升级。镜头在全景、特写和动态肩后镜头之间切换。淡紫色头发的女孩做出防御反应,并开始与另一位女学生格斗。展示真实的武术风格动作、出拳、格挡和踢腿,动作符合人体力学,且具有自然的惯性。 在某一时刻,展示一个低角度特写镜头,拍摄几名学生的鞋子在略显湿润、具有反射效果的校园走廊地板上快速移动。随着角色的移动,可以看到水面的倒影和细微的水花。 继续使用动态手持追踪镜头,拍摄淡紫色头发的女孩与另一名学生交手。包含一个戏剧性的侧踢和防御动作。背景中的学生们在远处注视着这场冲突,脸上带着惊讶和担忧的表情。 镜头应随着动作自然移动:特写 → 中景 → 追踪镜头 → 低角度足部镜头 → 走廊全景 → 特写。在快速移动时使用真实的动态模糊,同时保持面部和重要细节清晰。 走廊应看起来真实且富有生活气息:巨大的窗户、浅色的墙壁、木质教室门、抛光且具有反射效果的地板、清冷的阴天自然光以及略带戏剧性的氛围。 临近结尾时,淡紫色头发的女孩在冲突结束后走向镜头。她直视镜头,表情严肃而坚定,而其他女学生在背景中保持模糊状态。 超真实真人电影摄影,照片级真实面部,真实的日本校园环境,电影级构图,自然的皮肤毛孔,真实的织物和头发运动,物理准确的阴影,柔和的阴天自然光,浅景深,细微的胶片颗粒感,手持摄影,真实的动态模糊,戏剧性的节奏,高细节纹理,4K 电影级画质。 宽高比:16:9。 时长:约 30 秒。 风格:照片级真实感电影真人拍摄,真实的人体运动,动漫风格

Ad Creative7

Crimson-studio noodle commercial
Comunidade@AIwithSynthia

Crimson-studio noodle commercial

t2v · 带音频

Style: Bold high-energy food commercial cinematography, 8K photorealistic, deep crimson-red studio backdrop, dramatic dynamic splash effects, glossy vibrant styling, fashion-editorial meets food-ad tone. 24fps, punchy fast-paced motion with slow-motion splash inserts, no jitter. Character: A stylish young woman with double-bun hairstyle adorned with colorful beaded accents and ribbons, red tinted sunglasses, bold red lipstick, wearing a blue-and-black dragon-print traditional-style dress with a wide black belt. Confident, playful, high-fashion attitude. Subject: A white ceramic bowl filled with rich reddish-brown broth, noodles, bok choy, lotus root slices, enoki mushrooms, and dumplings — dynamic splashing broth throughout. Setting: A deep red studio backdrop with golden fan props framing the scene. CUT 1 — Dynamic action shot, slow motion: She lifts chopsticks holding noodles high above the bowl, broth splashing dramatically upward with lotus root and bok choy suspended mid-air, confident smirk toward camera. CUT 2 — Medium shot, seated pose: She sits cross-legged holding the bowl, chopsticks lifting noodles toward her mouth, red sunglasses catching studio light. CUT 3 — Elegant seated pose, static hold: She leans back gracefully with legs crossed, bowl balanced in one hand, confident editorial gaze into camera. CUT 4 — Medium shot, presenting pose: She holds the bowl forward toward camera with both hands, steam rising gently, inviting confident expression. CUT 5 — Explosive splash shot, slow motion: Broth erupts upward in a dramatic arc as she reaches toward the bowl with chopsticks, lotus root and greens flying through the air in rich detail. CUT 6 — Extreme dynamic splash shot, slow motion: A massive eruption of broth, noodles, and vegetables cascades around her in full-body motion, chopsticks raised triumphantly, golden fans framing the chaos. CUT 7 — Action eating shot, slow motion: She lifts a large tangle of noodles from the steaming bowl with chopsticks, broth dripping and splashing at the edges, focused intense expression. CUT 8 — Extreme close-up, dramatic splash: Broth splashes upward around her face as she peers over lowered sunglasses with wide, playful surprise, mouth open mid-reaction. CUT 9 — Final hero shot, slow motion: She adjusts her sunglasses with one hand while broth splashes dynamically beside her, confident final pose against the deep red backdrop with golden fans in frame. Camera: Fast dynamic handheld-style energy on splash shots, smooth static holds on posed shots, high-speed capture for slow-motion splash details. Lighting: Bold saturated studio lighting, warm rim light on broth and steam, sharp contrast against the deep red backdrop. Color palette: Crimson red, warm amber broth tones, deep indigo-blue dress pattern, gold accents. Audio: Upbeat energetic instrumental with punchy percussion hits synced to splash moments, sizzling/broth-splash SFX, chopstick clicks, playful vocal ad-lib on the final reaction shot.

Running shoe, dust on landing
Original ofoxParâmetros reproduzíveisByteDance

Running shoe, dust on landing

20s · 720p · i2v(--frame-first-image) · 默认开启(未传 --generate-audio;sidecar 的 request.generate_audio 为 null) · Cobrado $4.80

Begin with the exact composition of the reference image; the first frame is that image. FORMAT: 20 seconds, wide landscape 16:9 following the reference frame, 7 shots, a hard cut on every one of the six boundaries, no other kind of transition anywhere. STYLE: athletic footwear commercial, 8K photoreal studio product cinematography, hyper-realistic engineered knit, foam and translucent rubber textures, real skin and real fabric; bright, fast and high-key throughout, high saturation and strong colour pop, everything crisp and airy with no deep shadow anywhere except the one clean contact shadow under the shoe. COLOR PALETTE: bright pale grey seamless floor and background, electric cobalt blue, bright lime green, warm orange, clean white foam and white laces, translucent amber, and the pale neutral grey of fine dust in the light. RUNNER: a woman in her late twenties, lean athletic build, dark hair pulled back tight into a high ponytail, plain matte black running shorts, a plain heather grey sleeveless training top, low plain white ankle socks on both feet, no jewellery, no watch, no wristband, nothing printed or embroidered on any garment. No person appears in the reference frame and no person is in shot for the first four seconds. The runner is described here in words only and is generated from this description; she arrives at 4 seconds and is built up from the feet upward across the clip, first as a foot, then as an ankle and two hands, then as a calf and a knee, and only once as a whole body at a distance. Her face is never turned toward the lens, never in focus and never in close-up at any point in the clip. PRODUCT: the exact shoe in the reference image and no other. A modern low-profile running trainer in a bold high-saturation colourway: an electric cobalt blue engineered knit upper with a fine visible mesh weave, a bright lime green asymmetric side panel stitched with contrasting white thread, a warm orange heel counter, flat white round laces threaded through six pairs of eyelets, a thick chunky white foam midsole with a subtly sculpted sidewall, and a translucent amber rubber outsole with a deep fishscale tread pattern. The reference frame is the only authority on how this shoe looks, including its orientation in the opening and closing shots: the toe points to frame left and the heel sits at frame right, at a three-quarter angle, tilted just off the floor at the heel so a crisp shadow falls to the left. Every panel, seam, stitch line, eyelet and tread block stays exactly as it is in the reference frame for the whole clip. Do not restyle, recolour, reshape or redesign any part of it, and do not add a panel, a strip, a stripe, an overlay, a tab, a patch, a badge or a marking that is not already there. SCENE: a bright pale grey seamless studio, floor and background the same tone with no visible join, no wall, no corner, no horizon, no prop, no furniture and no object of any kind other than the shoe and the runner. The light is clean high-key studio light: one large soft source above and slightly right giving crisp specular highlights on the white foam midsole and the translucent amber outsole, and a second fill from the left lifting the shadow side of the knit. Fine grey dust particles hang and drift in the air throughout, catching the light. The floor, the background, the two light sources and the shadow direction do not change at any point in the clip. 0-3s HOOK: hold the reference composition exactly. Medium product shot at shoe height, the single shoe centred on the bright floor, toe to frame left and heel to frame right, generous bright space all around it, the crisp contact shadow falling to the left. The camera is almost still, only the faintest slow push toward the shoe. The only movement in frame is fine grey dust drifting down through the light. No person, no foot and no hand is in frame. Sound: quiet studio room tone only, no music. HARD CUT. 3-5.5s SHOWCASE A, the foot arrives: floor-level extreme close from the same side as the opening shot, the camera locked flat on the floor. The translucent amber outsole and the white foam midsole fill the lower half of frame, the knit upper fills the middle, and the collar and the tongue are above the top edge of frame and therefore out of shot. For the first second the shoe stands alone, unchanged and untouched. At 4 seconds a foot in a low plain white ankle sock enters fast from frame right, slides into the shoe in one clean motion, and the heel drops in and seats itself; the white foam compresses very slightly under the weight and the amber outsole presses flat and level against the floor. Only the foot and a few centimetres of bare ankle ever enter frame. Sound: the dry scuff of a sock against a knit lining, the soft knock of a heel seating, room tone. HARD CUT. 5.5-8s SHOWCASE B, the laces: close on the lacing from above and slightly to the left, the shoe filling frame from the toe to the collar, the tongue running away from the lens and staying soft and unfocused. Two hands come in from the top of frame, take the crossed white lace bands on either side and pull them snug in one quick tug, then a second shorter tug; the knit upper draws in around the foot, the lace bands lift clear of the eyelets and settle back. Only two hands, the ankle and a short length of shin are ever in frame. Sound: the fast dry zip of round laces running through eyelets, two soft tugs, room tone. HARD CUT. 8-10.5s CLIMAX A, the drive: low side tracking shot at ankle height, the camera travelling left and keeping pace. From a still stance the shoe loads: the white foam midsole compresses hard, the heel lifts, the amber outsole rolls forward through the forefoot and pushes off, and the first stride drives out of frame left while a small puff of grey dust lifts off the floor behind it. The calf and the knee enter the top of frame; nothing above the knee is in shot. Full speed. Sound: one hard sole scuff, the deep compression of foam under load, the sharp slap of the other foot landing, room tone. HARD CUT. 10.5-14.5s CLIMAX B, the landing, and the only slow motion anywhere in the clip: low three-quarter front view at ankle height, the camera held still while the runner comes toward it and passes. 10.5-11.2s at full speed: the leading foot is in flight, the knee driving, the shoe crossing the frame from left to right. 11.2-13.2s in slow motion, two seconds taken out of this four-second shot and out of the nine seconds of the climax, not added to the clip: the landing itself. The amber outsole meets the bright floor, the deep fishscale tread flattens and grips, the white foam midsole compresses through its full travel and rebounds, the cobalt knit flexes and creases across the forefoot, the lime green side panel stretches, the white lace bands go tight, and a low ring of fine grey dust blooms outward from the point of contact and hangs there in the light. 13.2-14.5s back at full speed: the foot rolls through, pushes off, leaves frame, and the ring of dust collapses. The shot still ends at 14.5 seconds. Sound: the slap of the landing stretched long and low under the slow motion, foam creaking under load, then the crisp scuff of the push off as full speed returns. HARD CUT. 14.5-17s CLIMAX C, the whole body, once and at a distance: wide and low, the studio bright and empty, the runner small in frame and seen from behind and slightly to the side, running away from the lens and across toward frame right with the head turned away, so the face is never toward the lens and no facial detail is resolved at this distance. Both feet wear the same shoe as the reference frame, a matching left and right pair, and the shoes are the brightest and most saturated thing in the picture; the amber outsoles flash as each foot leaves the floor and a light trail of grey dust rises behind her. The camera pans a few degrees to follow and does nothing else. Sound: a steady fast cadence of shoes striking a hard studio floor, one quiet breath, room tone. HARD CUT. 17-20s CLOSE: a cut back to the product alone, not a continuation of the run. Hero frame, the exact composition of the opening shot: the single shoe centred on the bright pale grey floor, toe to frame left and heel to frame right, the same three-quarter angle, the same crisp shadow falling to the left, the same generous bright space around it. The studio is empty; no person, foot, leg, hand or sock is in frame. The camera is fully settled and completely motionless. The only movement is the last few grey dust particles drifting down through the light and settling. No word, letter, number, logo or graphic appears in this shot, and none has appeared anywhere earlier in the clip. Hold the final frame perfectly still for the last full second. Sound: the room tone drops away to near silence and the clip ends on it. CAMERA: a movement stated per shot, and locked is a value here rather than the absence of one. The faintest slow push on the held opening; a locked floor-level extreme close for the foot arriving; a locked close from above and slightly left for the laces; a lateral tracking move to frame left at ankle height for the drive; a completely held low three-quarter front view for the landing, where every bit of motion in frame belongs to the runner and none to the camera; a pan of a few degrees for the one wide shot; and a fully settled, motionless hero frame at the end. Macro and short telephoto for the three close shots, a medium lens for the opening and closing product frames, a wide lens for the one full-body shot. Depth of field deep enough in the close shots that the knit weave, the stitch line on the side panel and the fishscale tread all stay sharp, while the collar and the tongue stay soft whenever they are in frame at all. Focus stays on the shoe in every single shot, never on the runner. No handheld shake, no wobble, no whip pan, no zoom, no rack focus, and no camera movement that carries across a cut. AUDIO: recorded sound effects and studio room tone only, and absolutely no music of any kind - no score, no soundtrack, no instrument, no drums, no percussion, no bass, no synth, no strings, no piano, no guitar, no bell, no chime, no drone, no pad, no melody, no rhythm track, no beat, no humming, no singing, and no designed whoosh or riser sweeps. No dialogue, no voiceover, no narration, no counting and no spoken words of any kind anywhere in the clip. The only sounds are: quiet studio room tone under everything; the dry scuff of a sock against a knit lining; the soft knock of a heel seating; round laces running fast through eyelets and two soft tugs; foam compressing and creaking under load; the sharp slap of a sole landing on a hard floor, stretched long and low under the slow motion; a steady fast cadence of running steps on a hard studio floor; and one quiet breath. CONSISTENCY: the shoe silhouette and every element of the colourway are identical in every shot and identical to the reference frame - the electric cobalt blue engineered knit upper with its fine visible mesh weave, the bright lime green asymmetric side panel with its contrasting white stitch line, the warm orange heel counter, the flat white round laces threaded through six pairs of eyelets, the thick white foam midsole with its sculpted sidewall, and the translucent amber rubber outsole with its deep fishscale tread. In the one wide shot where both feet are visible, the second shoe is the exact mirror image of the first, the same model and the same colourway, and the two form one matching pair. The small blue tab at the top of the tongue stays exactly as it is in the reference frame: soft, unfocused and unresolved. Never bring it into sharp focus, never enlarge it, never move it, never sharpen it, never resolve it into a badge, a patch, a logo, a wordmark or lettering of any kind, and never add anything to it or beside it. The bright pale grey seamless floor and background, the soft key light from above and slightly right, the fill from the left and the shadow falling to the left are the same in every shot. The runner is in frame only between 4 seconds and 17 seconds; before 4 seconds and after 17 seconds the shoe stands alone in an empty studio. Her clothing, her socks and her tied-back hair do not change while she is in frame. Exactly two things change state in the whole clip: a foot goes into the shoe and the laces are pulled snug. AVOID: any text, lettering, character, letter, digit, number or symbol anywhere in frame at any point in the clip. No brand name, no logo, no wordmark, no monogram, no emblem, no badge, no shoe size, no size marking, no model number, no care label, no heel tab lettering, no insole print, no outsole lettering, no printing or embroidery on the tongue, on the side panel, on the heel, on the socks or on any garment. No subtitles, no captions, no slogan, no tagline, no title card, no text card, no closing card, no watermark, no logo overlay, no interface graphics, and no invented lettering on the floor or in the background. No close-up of the tongue and no sharp detail of the tongue at any point. No face toward the lens, no facial close-up, no portrait, no head and shoulders shot. No warped, melted, stretched or duplicated limbs, no extra leg, no extra arm, no third hand, no warped or extra fingers, no warped or extra toes, no foot bending the wrong way, no ankle bending backwards, no knee bending backwards, no leg with two knees, no limb passing through the shoe. No bare foot, no barefoot runner, no bare foot beside a shod foot, no missing sock, no mismatched socks, no sock worn outside the shoe, no shoe worn on the wrong foot. No third shoe, no spare shoe lying in frame, no odd or mismatched pair, no shoe in a different colourway, no shoe of a different model, no shoe box, no second pair, and no empty shoe hovering in the air. The colourway never changes: the knit never turns black, white or grey, the side panel never stops being lime green, the heel counter never stops being orange, the laces never change colour, and the outsole never stops being translucent amber. No dissolves, no fades between shots, no cross fades, no jump cuts, no whip pans, no speed ramp at any cut, no camera shake, no zoom and no rack focus; exactly six hard cuts and no other kind of transition anywhere. No slow motion anywhere except the two seconds written into the landing shot, and no freeze frame at any point. The background never darkens, never turns into a street, a road, a running track, a gym, a park or any outdoor location, and never gains a wall, a corner, a shelf, a sign, a screen, a mirror or a piece of furniture. No water, no rain, no puddle, no fire, no sparks, no glowing energy, no light trails, no motion-graphic lines, no speed lines, no sparkle particles, no lens flare stars, no confetti and no haze beyond the fine dust already described. No music, no score, no instrumental cue, no percussion and no melodic or rhythmic audio bed of any kind. No plastic or CGI look, no cartoonish or oversaturated grade beyond the bright commercial look described, no skin smoothing, no beauty retouching and no plastic skin.

Fruit biscuit commercial
OficialByteDance

Fruit biscuit commercial

15s(API 示例值;页面成片实测 26.3s) · r2v · 带音频

Imagem de referênciaFruit biscuit commercial · Imagem de referência · image1
Vídeo de referênciaFruit biscuit commercial · Vídeo de referência · video1Fruit biscuit commercial · Vídeo de referência · video2Fruit biscuit commercial · Vídeo de referência · video3Fruit biscuit commercial · Vídeo de referência · video4Fruit biscuit commercial · Vídeo de referência · video5Fruit biscuit commercial · Vídeo de referência · video6

明亮多彩的广告片风格,果味饼干为主角,包含草莓、苹果、葡萄、橙子四种口味,草莓味参考@图像1,饼干与对应水果以强秩序感的几何阵列排布,整体画面干净、高级、节奏强。开场水果快速建立视觉聚焦,参考@视频1的构图,音乐重拍切入。随后不同口味饼干整齐排列,切特写,参考@视频2的动态和运镜。高潮段一块饼干被折断,瞬间进入慢动作,果味夹心爆开,碎屑飞溅,果汁感与颗粒冲击被放大展示,参考@视频3的冲击感。横向阵列,形成节奏抛物感,参考@视频4的运动,突出秩序美感与产品丰富度。随后迅速回到快节奏剪辑。结尾英文文字 One bite of crispness, a heart full of delight 快速分词切换入画,配合强节奏文字运动与产品定格,参考@视频5,最终品牌感收束,饼干和水果向四周发散,参考@视频6画面充满年轻、活力、好吃、想分享的广告氛围。

Product Video7

Luxury diamond lightning reveal
Comunidade@NoOneIsHere2603

Luxury diamond lightning reveal

t2v

Create a cinematic luxury diamond advertisement with a dark premium aesthetic. A black jewelry box slowly opens to reveal a flawless diamond. The camera pushes in for an extreme close-up as a gloved hand lifts the diamond. As it rises, electric-blue energy and realistic lightning begin forming around it. The diamond floats in the air while powerful lightning strikes in the background, with glowing particles, volumetric lighting, realistic reflections and physically accurate diamond refraction. Smooth cinematic camera movement, dramatic lighting, photorealistic CGI, premium commercial quality, realistic physics, highly detailed, consistent diamond throughout the entire shot.

Hand grinder, an orbit bought with four waypoint pictures (arm B)
Original ofoxParâmetros reproduzíveisByteDance

Hand grinder, an orbit bought with four waypoint pictures (arm B)

12s · 720p · t2v(纯文生视频,**没有附任何图**) · false(显式传 --generate-audio false;成片实测 nb_streams=1,**整个文件没有音频流**,不是一条静音轨) · Cobrado $2.88

12 seconds, 16:9. PRODUCT: a hand coffee grinder, walnut brown with brushed stainless steel, oiled open-grain walnut on the cylindrical body and matte brushed steel on the upper collar, the crank arm and the base ring; a slim cylindrical walnut body about the height of a tall glass, a brushed steel collar seated on top of it with a visible flush seam where metal meets wood, a single brushed steel crank arm rising from the centre of the collar and bending once at a right angle to a small rounded walnut knob, and a knurled brushed steel adjustment ring encircling the very bottom of the body with fine vertical grooves cut into it; accessories: a clear glass storage jar with a brushed steel screw lid, a small brushed steel scoop, a short brush with a pale wooden handle. The product stays identical in shape, colour, proportions, wood grain direction, steel finish and the geometry of the crank arm and the knurled ring throughout. There is no printed text, no logo, no engraving and no marking anywhere on the product or on any accessory. SCENE: the product centered on a light grey studio surface against a light grey backdrop; even studio softbox lighting from above and slightly front, soft true reflections of the walnut and the steel in the surface, no props, no shadows on the backdrop. Background, surface and light do not change. 0-3s REVEAL - a plain light grey box lid lifts straight up and out of the top of frame, showing the grinder standing upright and centered, crank arm attached and still. Static front view, camera locked. HARD CUT. 3-6s DETAIL - macro on the bottom of the body: the knurled steel adjustment ring fills the lower frame with the flush seam between the brushed steel collar and the oiled walnut visible above it. The camera pushes in slowly and straight; a soft highlight slides along the grooves of the knurled ring and across the open grain of the wood. The product does not move. HARD CUT. 6-10s ORBIT - one single continuous camera move with no cut anywhere inside this segment. The camera travels around the standing grinder anticlockwise at constant height and constant speed, keeping the grinder centered in frame the whole way, and what the frame shows changes as it goes: at about 7s the camera is level with the right side of the body, the crank arm running away from the lens in sharp foreshortening and the knurled ring seen edge-on; at about 8s the camera is directly behind the grinder, the crank arm pointing away from the lens so that only the smooth back of the brushed steel collar and the walnut knob beyond it are visible, and the wood grain reads as an unbroken cylinder with no seam facing the lens; at about 9s the camera is level with the left side, the crank arm now sweeping toward the lens from the far side; by 10s the camera has returned to the exact front view of the opening shot. The grinder itself does not move, does not rotate on its axis and does not tip at any point - every change in the picture comes from the camera having travelled. The crank arm keeps its exact length, thickness and right-angle bend at every one of these positions, and the walnut grain runs vertically on the body throughout. HARD CUT. 10-12s ACCESSORIES - the three accessories lie neatly in a row on the grey surface beside the standing grinder, evenly spaced and not touching: the glass jar, the steel scoop, the wooden-handled brush. A slow macro pan travels left to right across them. Hold the final frame perfectly still for the last half second. SOUND: none. AVOID: any text, lettering, character, digit, logo, engraving, brand mark or watermark anywhere in frame, on the product, on the accessories, on the surface or on the backdrop; subtitles, captions, logo overlays, interface graphics. No deformation of the crank arm, no bending, kinking, thinning, thickening, doubling or disappearing of it, and no parts clipping through each other. No second grinder, no duplicated accessory, no extra jar, scoop or brush, and no accessory appearing before the final segment. No hand, no arm, no finger, no person and no reflection of a person in the steel or the glass. Nothing floats; every object stays in contact with the surface. No camera shake, no handheld motion, no zoom, no rack focus, no sudden reframing, no dissolves, no fades between shots, no speed ramp. The grinder never tips, rotates on its own axis, opens or comes apart, and the wood grain never changes direction. No plastic or CGI look, no oversaturated grade, no lens flare stars, no sparkle particles, no floating dust motes. hyper-realistic textures, realistic reflections of walnut and brushed steel, smooth 60fps motion.

Retro anime hair-salon commercial
Comunidade@AIwithJessica

Retro anime hair-salon commercial

30s · t2v · 带音频

创建一个 30 秒的现代复古动漫风格 3D 赛璐珞混合广告,比例为 16:9。 场景设定在一个温馨的霓虹灯复古沙龙,配有温暖的电影级灯光、柔和的 VHS 颗粒感以及轻柔的合成器波(synthwave)色彩光晕。在整个视频中,保持发型师和顾客的形象一致。 顾客始终是画面焦点。 顾客: 身材苗条、干练、时髦的年轻女孩,留着齐肩直发,刘海利落时髦,鼻翼和耳朵各有一个穿孔,戴着闪亮的圆框眼镜,身穿米色大廓形高领毛衣,佩戴金链项链,表情自信中带着一丝紧张。 发型师: 美丽的年轻女性,留着长长的波浪形银紫色头发,扎成松散的马尾辫,有着优雅的杏仁状紫罗兰色眼睛,黑色修身上衣外罩复古围裙,佩戴小金圈耳环。她气质温婉、优雅且从容自信。 故事脚本(分镜): [0:00–0:04] 顾客自信地走进店里,调整了一下眼镜,坐在沙龙椅上。 顾客:"我今天想尝试点大胆的造型。" [0:04–0:07] 她展示手机上鲜艳的马卡龙色系发型参考图。发型师微笑着回应。 发型师:"噢,这很适合你。" [0:07–0:11] 慢镜头:发型师仔细地将头发分区,梳理平顺。 [0:11–0:15] 发型师轻柔地将柔和的彩虹马卡龙色染料涂抹在头发上,刷染动作缓慢而精准。 [0:15–0:19] 头发在水下缓慢冲洗,色彩柔和地流动。 [0:19–0:22] 用吹风机吹干头发,动作轻柔流畅。 [0:22–0:25] 最终造型修整——打造出柔和的波浪卷,并别上一个小发夹。 每次仅展示一个沙龙动作。每个动作的时长需足够清晰地展现过程。禁止快速剪辑。禁止延时摄影。禁止跳剪。 [0:25–0:30] 宽幅电影级展示——她看向镜子,双眼睁大,随后绽放出灿烂幸福的笑容,抚摸着自己色彩斑斓的头发。 顾客:"我太喜欢了!" 发型师:(微笑)"我就说吧。" 高品质现代复古动漫动画,富有表现力的面部特写动画,逼真的柔顺发质物理效果,细腻的手部动作,电影级缓慢运镜,浅景深,温暖的霓虹复古灯光,角色设计保持一致,无故障,无字幕,无水印。

Talking Head3

Ghost-story voiceover visualization
Comunidade@pzf_ai

Ghost-story voiceover visualization

i2v · 带音频

Use [image1] as the start of the video. She is speaking to an unseen person off camera. She says: "So I go to see this flat. Top floor, rent's half what it should be, and the agent won't come up the stairs with me." Then cut to the voice only of the woman from [image1] as she continues to talk as a voiceover only. As she talks, her words are visualised as a story in the same visual style. The voiceover is: "First room: shoes. Hundreds of pairs, all facing the door, laces done up. Second room's got rain in it. Indoor rain, proper raincloud pouring raindrops all over the carpet. Third room, there's a window looking out onto a beach in full summer. It was February." Illustrate the voiceover sequence to tell the story visually. Then cut back to [image1] and she says with a smile: "Anyway. I signed the lease that afternoon."

Retro spaceship captain monologue
Comunidade@CaptainHaHaa

Retro spaceship captain monologue

30s · i2v · 带音频

Style: cinematic retro sci-fi, inspired by grand 1970s/80s space films, practical effects, symmetrical compositions, slow deliberate camera movement, cream-and-chrome spaceship interiors, big buttons, glowing panels, analog readouts, subtle film grain, soft haze, dramatic but thoughtful mood. Captain HaHaa has charm, swagger, and warmth. He walks through his ship while delivering a reflective monologue in a confident Australian accent. The tone is philosophical but grounded, ending hopeful and personal. SHOT 1 - 0:00-0:05 Visual: Wide symmetrical shot of a long cream-and-chrome spaceship corridor with glowing wall panels, blinking buttons, and retro consoles built into the walls. Captain HaHaa walks slowly toward camera from the far end, hands loosely behind his back at first, calm and reflective. Camera: Slow centered dolly backward, very smooth, stately and elegant. Dialogue: "Well, here we are, mates, a brand-new age." SHOT 2 - 0:05-0:10 Visual: Side-profile tracking shot as Captain walks past a row of large retro computer stations, reel-to-reel style panels, switches, and glowing instrument clusters. He lightly brushes a hand across the edge of a chrome console as he passes. Soft practical reflections shimmer across his black uniform and silver trim. Camera: Lateral tracking shot, smooth and measured. Dialogue: "Longer models, bigger worlds, and enough artificial intelligence to make the universe feel rather small." SHOT 3 - 0:10-0:15 Visual: Captain stops at a large observation window or glowing circular display. He looks out thoughtfully, half in silhouette, ship lights glowing behind him. This should feel like a classic contemplative sci-fi image. He turns slightly back toward camera with a knowing expression. Camera: Medium-wide, slow push in from behind and to the side. Dialogue: "But don't get too dazzled. Without a proper story, all that power is just pretty lights doing tricks in the dark." SHOT 4 - 0:15-0:20 Visual: Medium close-up as Captain resumes walking, now moving through a control room doorway with large blinking panels and oversized buttons in the foreground. He points lightly toward camera as he talks, casual and assured, like he's sharing hard-earned wisdom. Camera: Front-facing tracking medium close-up, slight handheld softness but still controlled. Dialogue: "A machine can build the world… but it can't tell us why we should care about it." SHOT 5 - 0:20-0:25 Visual: Captain enters the main bridge in a low-angle hero shot. The bridge is spacious, practical, and beautifully retro: cream consoles, chrome rails, oversized lit buttons, glowing instrument panels, and soft haze in the air. As he steps through the doorway, Fishman Mike and Ron are already there waiting for him near their stations. They both look toward him and give him a friendly thumbs up. Captain gives a small acknowledging grin as he keeps moving forward. After the thumbs up, Fishman Mike and Ron turn and begin working at the bridge controls in the background, adding life and movement behind him. Camera: Low-angle slow push in, slightly epic, widening just enough to include Fishman Mike and Ron in the bridge space. Dialogue: "That's our job." "And right now, when almost anything can be made, the rarest thing you can bring to it is yourself." SHOT 6 - 0:25-0:30 Visual: Tight medium close-up of Captain HaHaa near or beside the captain's chair as he finishes his speech. Behind him, slightly out of focus, Fishman Mike and Ron continue working at their stations, pressing buttons, checking readouts, and moving with purpose. The bridge feels alive but never distracts from Captain. He leans toward camera slightly with a cheeky half-smile, warm eyes, full Captain HaHaa charisma. Camera: Subtle push in, intimate and strong, with shallow depth of field so Captain stays dominant while Mike and Ron remain visible in the background. Dialogue: "So be weird. Be honest. Make the thing only you would make." "What a bloody good time to be alive."

AI knowledge-sharing digital-human host
Comunidade@Adam38363368936

AI knowledge-sharing digital-human host

10s · i2v · 带音频

使用参考图中的女性人物作为唯一人物参考,保持人物五官、发型、肤色、服装和整体气质高度一致。 9:16竖屏,10秒,超写实真人知识科普口播。 人物坐在真实居家书房中,胸口以上中近景,固定机位,镜头基本不运动。自然窗光从侧前方照射,背景书架轻微虚化,整体像真实知识博主用相机拍摄。 人物面对镜头自然口播: "很多人以为,AI回答问题是在数据库里找答案。其实不是,它更像是在根据前面的内容,不断预测接下来最可能出现的词。" 表演要求: 0-2秒:自然直视镜头开场,语气像在聊天,轻微眨眼。 2-5秒:说到"其实不是"时,轻轻摇头一次,眉毛有自然变化。 5-8秒:解释"根据前面的内容"时,一只手自然进入画面做很小的解释手势。 8-10秒:说完"最可能出现的词",轻微点头收尾。 整个过程不要背稿感,不要主持人播音腔。 嘴型严格匹配中文语音。 保留自然眨眼、呼吸、微表情、轻微头部运动和真实皮肤纹理。 眼神可以偶尔短暂偏离镜头,再自然看回。 手势克制,不要频繁挥手。 真实手机/微单拍摄质感,轻微传感器噪点,真实肤质,不磨皮,不网红滤镜,不塑料皮肤,不夸张电影光影,不运镜,不字幕,不水印,不画面文字。

UGC Ads5

Gym bench phone recording
Comunidade@simplyannisa

Gym bench phone recording

30s · t2v

FORMAT: 30-second horizontal 16:9 realistic smartphone video. Create an authentic, imperfect everyday gym phone recording, as if a friend casually left a phone recording on a nearby bench. Use a standard smartphone camera with mild autofocus hunting, subtle exposure shifts, natural motion blur, compression artifacts, and slightly uneven handheld framing. No polished commercial look. 00–05s — ARRIVAL The character walks into a nearly empty gym after finishing a difficult set. They place a water bottle and towel beside a bench, sit down heavily, and lean forward with both elbows on their knees. Their breathing is noticeably heavy. Camera remains several feet away at a slightly low angle, as if casually recording from a phone placed on a gym bench. 05–10s — RECOVERY They slowly unscrew the water bottle, take two small drinks, then pause with the bottle still in their hand. Their chest continues rising and falling from exertion. They look down at their hands for a moment, flex their fingers, then wipe sweat from their forehead with the towel. 10–15s — THE NEXT SET A gym timer or workout screen is visible in the background but remains completely out of focus and unreadable. The character notices the timer, looks at it, gives a small tired smile, and shakes their head as if realizing they have less rest time than expected. They stand up slowly and roll their shoulders. 15–20s — PUSHING THROUGH They walk toward a cable machine and adjust the weight themselves. Close natural phone framing as they step into position. They briefly close their eyes, take one deep breath, then begin a controlled exercise set. Show realistic physical effort: tightening muscles, sweat collecting around the forehead and neck, slight trembling near the end of each repetition, natural breathing rather than exaggerated acting. 20–25s — FINAL REP The final repetitions become visibly difficult. They pause halfway through one repetition, breathe hard, regain control, and complete the movement with genuine effort. After finishing, they slowly release the handle, bend forward slightly, and place their hands on their thighs while catching their breath. 25–30s — QUIET ENDING They grab the towel, wipe their face and neck, then look directly toward the phone for a brief moment. With a tired but satisfied expression, they quietly say in a natural low voice: “Okay… that was worth it.” They pick up the water bottle and walk out of frame. End naturally while the camera continues recording for a moment before the clip stops. AUDIO Natural gym ambience only: distant weights being placed down, cable machine sounds, rubber flooring footsteps, ventilation hum, subtle clothing movement, water bottle clicks, realistic breathing, and occasional muffled gym sounds. Dialogue should sound spontaneous and slightly breathless, not scripted or theatrical. VISUAL REALISM Authentic smartphone footage, ordinary gym lighting, realistic skin texture, visible pores, natural sweat, slightly flushed face, damp hair around the forehead, realistic muscle movement, imperfect exposure, mild phone-camera sharpening, compression noise, subtle autofocus changes, believable shadows and reflections. STRICTLY AVOID: cinematic color grading, beauty filters, artificial skin smoothing, dramatic slow motion, music, subtitles, captions, logos, readable text, fake gym equipment, exaggerated muscles, perfect lighting, fisheye distortion, excessive camera shake, unrealistic sweat, duplicated limbs, warped hands, unnatural facial expressions, scene cuts, time jumps, or skipping the described actions.

Sunglasses unboxing identity ad
Comunidade@AIwithkhan

Sunglasses unboxing identity ad

i2v · 带音频

Use the uploaded reference image as the exact character reference. Preserve her facial identity, hairstyle, eye color, makeup, skin tone, body proportions, white sleeveless fitted top, light blue wide-leg jeans, pearl choker, rings, and bracelets consistently throughout the video. Use the uploaded sunglasses, retail box, and leather carrying case as locked product references. Maintain perfect product consistency, including the frame shape, lenses, hinges, colors, materials, and proportions. Create an ultra-realistic UGC luxury creator review filmed inside a modern luxury bedroom with warm golden-hour sunlight, soft natural shadows, and a premium lifestyle aesthetic. The camera feels like a handheld smartphone with subtle natural movement while maintaining cinematic commercial quality. The video begins with the woman sitting on the bed beside the retail box and leather case. Smiling at the camera, she says, "I genuinely wasn't expecting to love these this much." She picks up the box, opens it naturally, reveals the leather case, then slowly removes the sunglasses while continuing, "The packaging already feels incredibly premium." She rotates the sunglasses slowly in front of the camera, showing the frame, hinges, and lenses as natural reflections glide across the surface. She smiles and says, "The finish feels amazing, and they're incredibly lightweight." She puts on the sunglasses, stands up, and walks toward a large full-length mirror. Looking at her reflection, she adjusts the frame naturally and says, "Honestly... they look so good, and they're really comfortable on the eyes, even in bright sunlight." She turns slightly left and right so the sunglasses catch the sunlight from different angles before removing them with a smile. Walking back to the bed, she places the sunglasses beside the leather case and retail box, then picks them up one last time and holds them beside her face. Looking directly into the camera, she smiles warmly and says, "Definitely one of my favorite accessories this year." The camera slowly pushes in on the sunglasses before fading out. Ultra-realistic UGC fashion content, authentic creator review, cinematic handheld smartphone movement, luxury bedroom, macro product cinematography, realistic reflections, detailed frame textures, expressive facial animation, perfect lip sync, shallow depth of field, premium color grading, 4K HDR, 16:9, no subtitles, no logos, no watermarks, no on-screen text.

Chiropractic clinic social video
Comunidade@bmx_ai13

Chiropractic clinic social video

30s · t2v

Create a 30 second 16:9 cinematic social video set inside a modern chiropractic and mobility clinic during late morning. The room has pale warm walls, clean wood flooring, black padded treatment tables, gray visitor chairs, a few green plants, subtle wall art, and tall windows overlooking leafy trees. Use natural daylight mixed with soft ceiling light, realistic skin texture, true fabric behavior, accurate anatomy, physically believable contact, consistent faces, and natural micro expressions. No text, no logos, no watermarks, no surreal motion. From 0 to 4 seconds, open on a wide establishing shot with a slow handheld push through the clinic. A calm male practitioner in a charcoal shirt guides an adult male client in a white shirt toward a treatment table. Other staff move softly in the distant background. The mood feels professional, relaxed, and observational. From 4 to 8 seconds, cut to a medium seated shot. The client sits centered while the practitioner stands behind him, gently checking shoulder level and neck rotation. Use small natural camera drift, shallow depth of field, window light on one side of the face, and realistic eye contact. Show quiet anticipation without exaggerated acting. From 8 to 12 seconds, move into a close side angle as the practitioner carefully positions the head for a controlled neck release. Keep the motion restrained and anatomically correct. Capture a quick release, a subtle facial reaction, a sharp breath, and an immediate smile. Let the camera react with a tiny authentic handheld movement rather than a dramatic shake. From 12 to 17 seconds, cut to a medium wide side view of the client lying on his side on the table. The practitioner braces the shoulder and pelvis, pauses, then performs one compact lumbar adjustment. Show realistic weight transfer, table cushion compression, shirt folds, breathing, hand pressure, and a brief surprised laugh from the client. From 17 to 22 seconds, cut to the client lying face down. The practitioner palpates the upper back, stacks both hands, and applies one controlled thoracic compression. Use a slightly lower camera angle, soft reflections on the table, gentle background activity, and a brief focus pull from the hands to the client’s relieved expression. From 22 to 26 seconds, transition to a head of table view. The client lies on his back while the practitioner places a black traction strap beneath the base of the skull. Build tension slowly and safely, then deliver one short controlled pull. The client reacts with wide eyes, then laughs and covers his face for a moment. From 26 to 30 seconds, finish with the client sitting upright, rolling his shoulders and turning his neck comfortably while the practitioner stands beside him. End on an honest shared smile and a slow pullback that reveals the bright clinic. Keep the final moment calm and satisfying, not promotional. Audio should feel captured on location with soft room ambience, distant clinic movement, clothing rustle, table creaks, natural breathing, quiet conversation without clearly audible words, and crisp but not exaggerated adjustment sounds. Add a low volume modern instrumental track with warm piano, soft bass, light percussion, and a gentle rise at each release, ending on a clean resolved note.

Shorts & Reels10

Friend-filmed day-trip vlog, city to coast
Comunidade@BubbleBrain

Friend-filmed day-trip vlog, city to coast

30s · i2v

A realistic handheld travel vlog filmed by a friend following the main character throughout the day. Use the woman from the reference image as the main subject. Maintain her exact facial identity, hairstyle, facial features, and body proportions throughout the entire video. The camera feels like a real personal vlog camera, not a commercial production. Natural handheld movement, casual framing, imperfect human camera motion, authentic everyday atmosphere. No scripted acting. The woman behaves naturally, interacting with the environment like a real travel vlog. 0-5s: Morning departure. The woman leaves a cozy apartment with a small backpack. She checks her phone, smiles at the camera, adjusts her hair, and starts walking outside. The camera follows her from behind, slightly shaky like a friend filming. Morning sunlight, quiet neighborhood streets, people starting their day. 5-12s: Exploring the city. The camera follows her walking through local streets. She visits a small cafe, buys a drink, briefly talks to the camera, laughs naturally. She walks through a street market, looks at small shops, takes casual photos. The camera stays close, capturing spontaneous moments. 12-20s: Arriving at the beach. She takes public transportation or walks toward the coast. The environment gradually changes from city streets to a seaside town. Ocean breeze moves her hair. She looks excited when she sees the ocean. The camera follows her walking along the beach. She picks up a seashell, watches waves, and interacts naturally with people nearby. 20-27s: Summer beach afternoon. She meets friends at the beach. Everyone chats, laughs, plays near the water. The camera moves naturally between people, capturing real candid moments. She looks back at the camera and smiles. 27-30s: Ending moment. Golden hour sunset. She sits near the ocean, holding a drink, watching the sunset. The camera slowly moves backward, revealing the beach, waves, and the peaceful evening. A feeling of a real personal travel memory. Visual style: Authentic travel vlog footage. Realistic smartphone or mirrorless camera look. Natural daylight. Casual handheld movement. Slight camera shake. Real human reactions. Documentary realism. No cinematic commercial look. No dramatic posing. No artificial transitions. No text overlays. No logos. No face changes. No identity changes.

Panda cub in the forest
OficialByteDance

Panda cub in the forest

8s(由提示词分段隐含) · t2v · 带音频

写实自然纪录片风格,电影级真实光影,温暖的午后, 在森林草坡上, 一只圆滚滚的熊猫幼崽从坡上滚下来. 熊猫黑白毛发蓬松真实,体型小而胖,动作笨拙可爱。场景为绿色森林斜坡,地面覆盖青草、苔藓、三叶草、泥土、小石块、枯枝和少量小黄花,虚化背景中有高大树干与树林。镜头为低机位中远景,轻微手持感,整体基本固定,始终保持熊猫在画面中。 0s-3s:一只熊猫幼崽趴在绿色草坡上,身体圆滚滚, 它刚开始顺着斜坡慢慢侧滚,动作笨拙,草叶被身体轻轻压弯。微风拂过, 阳光从左上方穿过树林,形成斑驳光影。 3s-8s:熊猫滚到画面右下方,动作逐渐停止,从侧躺变成趴卧。它的圆脸朝向镜头,前爪压在草地上,熊猫趴在前景草丛中,身体调整到舒服的姿势,头部小幅抬起又放低, 发出轻微哼唧声。 低机位,轻微手持感,轻微跟随熊猫向右下方移动。景深自然,前景草叶轻微虚化,熊猫主体清晰,背景树林柔和虚化。自然环境音,风声、熊猫滚动时轻微柔软的扑通声, 整体温暖、真实、自然。

Spicy food challenge, confidence to collapse
Comunidade@oggii_0

Spicy food challenge, confidence to collapse

t2v

创作一段 30 秒、1080p 超写实的个人家庭视频,内容是一位韩国年轻女性自信地接受朋友发起的吃辣挑战,却在辣味袭来时彻底"破防"的全过程。无需参考图。主要人物:20 出头的韩国年轻女性,充满随性活泼的能量,自然妆容,表情生动,从起初的自负自信转变为真实的痛苦。头发扎成高马尾以"避免碍事",几缕碎发散落在外,戴着小巧的耳钉。身穿灰色大码连帽衫,袖子挽起,穿着宽松的运动裤,盘腿坐在地板上,仿佛准备迎接一场战斗。在整个视频中保持相同的面部特征、发型、服装、身体比例和外貌。场景:一个温馨、有生活气息的客厅地板,午后的阳光透过窗户洒入。低矮的咖啡桌上摆放着一排辣度递增的炒年糕/拉面碗,旁边放着一叠餐巾纸、一盒牛奶和一杯水以备"不时之需",手机靠在水瓶上计时,半袋吃剩的零食被推到一边,沙发上随意丢着一条毯子。普通、略显凌乱,非常真实。摄像/视觉美学:由朋友用手机拍摄的原始个人素材,全程带有强烈的手持 Vlog 晃动感。随着朋友为了捕捉她脸部更好的角度而变换位置,镜头会有轻微的抖动。自动对焦在冒热气的碗和她的脸之间切换。当她惊慌失措地去拿水时,画面有轻微的运动模糊。随着午后光线的变化,曝光度略有偏移。画面可见数字噪点,窗户光线带来略微温暖的色调。没有防抖,没有电影级的润色——它应该感觉像是一段为了群聊挑战而拍摄的真实视频。00:00–00:05 —— 自信的准备:她夸张地挽起袖子,在碗上方掰动手指,仿佛要干一件大事。她看向镜头,完全不当回事,露出自负的微笑。"这算什么。我从小就是吃辣长大的。" 00:05–00:10 —— 第一口:她拿起第一个最不辣的碗,自信地吃了一口,随意地咀嚼着,点头表示很简单。"看吧?没什么。" 镜头保持稳定,镜头外的朋友显然不为所动:"那个基本就是番茄酱,继续吃。" 00:10–00:15 —— 转变:她转向第二个更辣的碗。吃了几口后,她点头的速度慢了下来。她的眼睛开始微微泛泪,伸手去拿水杯"润润喉",依然试图表现得随意。她的声音听起来有些紧绷:"没——没事,只是有点热。" 镜头微微推近,捕捉到她额头上开始渗出的汗珠。00:15–00:20 —— 失去镇定:她吃到了最辣的那碗。刚吃一口,她的整张脸都变了——双眼圆睁,用手扇着张开的嘴,抓起牛奶盒直接喝了起来。她重重地放下牛奶,呼吸急促,指着碗控诉道:"好吧——好吧,那个不正常,那不是——" 镜头随着镜头外朋友爆发出的笑声而剧烈晃动。00:20–00:25 —— 全面崩溃:她抓起餐巾纸,一边用手扇着舌头,一边发出痛苦的声音,坐在原地微微摇晃。她再次伸手去拿水,猛灌一口,随即立刻后悔,又抓回牛奶。镜头外的朋友笑得几乎拿不稳手机:"你不是说你从小吃辣长大的吗?!" 她泪眼汪汪地瞪了镜头一眼,无法回应,依然在扇着嘴。00:25–00:30 —— 最后一刻:她瘫倒在沙发上,彻底认输,牛奶盒紧贴在胸前,脸颊通红,眼泪还在打转。她看着镜头,声音沙哑且狼狈。"……我不是从小吃辣长大的。我撒谎了。" 她虚弱地竖起大拇指朝下,画面随着朋友的笑声剧烈晃动,视频戛然而止,转为黑屏。音频:仅限自然环境音:咀嚼声、吸鼻涕声、夸张的呼气和喘息声、打开牛奶盒和吞咽声、餐巾纸摩擦声、镜头外朋友真实的笑声、玻璃杯碰撞桌面的声音,以及手持摄像机的噪音。无背景音乐。无旁白。无人工音效。台词:"这算什么。我从小就是吃辣长大的。" / "看吧?没什么。" / "那个基本就是番茄酱,继续吃。"(朋友) / "没——没事,只是有点热。" / "好吧——好吧,那个不正常,那不是——" / "你不是说你从小吃辣长大的吗?!"(朋友) / "……我不是从小吃辣长大的。我撒谎了。" 最终效果:真实、逐渐升级的肢体喜剧,完全建立在对真实辣味的真实反应之上——从自信的否认到彻底的投降。有趣、有共鸣、感觉像未排练过,那种会被直接发到群聊里并配上"哈哈哈哈"的视频。没有超出真实吃辣反应的夸张表演。没有虚假的强撑——喜剧效果来自于她防线崩溃的速度和彻底程度。

Product Demo5

Identity-locked morning routine brief
Comunidade@doctorwasif

Identity-locked morning routine brief

i2v · 带音频

Subject: Person from Image1. Face and hairstyle must match Image1 exactly; do not change identity. Ignore its outfit, background, pose, and text. Outfit: oversized casual sleepwear, messy morning look. 9:16 vertical. Old iPhone everyday-video aesthetic throughout: static phone propped on bathroom sink, standard 1x lens, no distortion, heavy noise/compression, slight mirror steam, warm/off-white overhead lighting. Natural skin, pores, flyaways, under-eye tiredness. No beauty filter, grading, cinematic/CG look, fisheye, vignette, or legible text. 0–4s: Groggy, walks in yawning, glances at phone/mirror, rubs eyes. 4–8s: Brushes messy hair and mutters, "okay... five more minutes wasn't enough." 8–12s: Steps on bathroom scale, looks down, gives a subtle eye-roll/sigh/shrug, steps off. 12–16s: Opens small closet, holds up two shirts one after another, indecisive. 16–19s: Chooses the first, tosses the other aside, looks at camera and says softly, "…this one. good enough for today," with a tired smile; freeze final frame. Bathroom clutter: toothpaste/skincare bottles, but all labels illegible. Sound only: bathroom ambience, hairbrush, scale beep/click, fabric rustle, close muffled sleepy voice with slight bathroom reverb. Keep all cuts and actions; no skipped scenes or on-screen text.

Clay-model car assembly render
OficialByteDance

Clay-model car assembly render

r2v

参考 @白模 1 的运镜、构图、景别、空间关系、零件位置、模型结构、装配顺序和运动轨迹。参考 @图片 1 的材质、光照、色彩、反射和氛围,将白模渲染为高端真实汽车拼装片段。

Automated french-fry factory line
Comunidade@aiwithaly

Automated french-fry factory line

t2v

一家现代化的自动化炸薯条工厂从头到尾处理新鲜土豆。土豆经由不锈钢传送带运送,通过工业清洗和去皮机,随后进入精密切割设备,加工成大小均匀的薯条。新鲜切割的薯条依次经过漂烫、热油炸制、沥油和冷却系统,最终到达自动称重和包装机。薯条被分装、密封在食品级包装袋中,经由质量控制扫描仪检测,并由机械臂装入纸箱。超写实工业食品生产纪录片,真实的土豆和薯条物理效果,物理精确的机械设备,连续的传送带运动,逼真的水流,真实的油炸气泡,自然的蒸汽,精准的机械臂动作,卫生的工厂环境,明亮的工业 LED 照明,逼真的不锈钢反光,穿着规范防护装备的受训工人,流畅的纪录片摄影风格,真实的工厂音效,包括传送带电机声、流水声、切割机声、油炸气泡声、冷却风扇声和包装机械声,无旁白,无背景音乐,视觉连续性无缝衔接,无 CGI 感,无悬浮物体,无变形食物,无机械穿模,无过量蒸汽,无灯光闪烁,无文字覆盖、标志或水印。

Keyframe Animation3

PYONA school corridor fight, part 2
Comunidade@pyona_ai

PYONA school corridor fight, part 2

30s · i2v

Use exactly 2 uploaded image assets. image1 = PYONA唯一且最高优先级人物身份与服装参考。严格保持她可辨识的脸部、五官比例、肤色、体型、发型、发色、所有可见配件与image1服装一致。必须像PART 1中同一个真实韩国女性继续战斗。禁止换脸、AI塑料皮肤、3D、游戏CG。 image2 = 男性火属性对手唯一且最高优先级人物身份与服装参考。严格保持他的可辨识脸部、五官比例、肤色、发型、体型、服装与所有可见特征一致。必须与PART 1为完全同一个真实韩国男性。 生成严格30秒、16:9横屏、原生4K、24fps、one continuous generation的超写实真人韩国校园超自然动作短片。REAL LIVE-ACTION + EXTREMELY FAST CONTINUOUS ELEMENTAL COMBAT。无BGM、无字幕、无旁白、无台词。 【连续性】 严格延续PART 1最终画面。同一条深夜韩国学校走廊。第一帧两人已经处于近距离正面碰撞:男性右拳与前臂被高密度橙红火焰包裹,正在压向PYONA;PYONA双臂前方已有大量透明水形成高速旋转水盾,火与水接触产生白色蒸汽。 禁止重新站位、禁止重新对峙、禁止慢慢准备。第一帧立刻继续战斗。 【能力规则】 PYONA可直接从自身能力持续生成大量真实透明水,完全不依赖环境水源。她不仅使用水强化拳脚,还必须主动使用明显、强力、不同形态的水系技能。 男性直接生成火焰和高热,以近身火焰格斗为主。 禁止巨大海啸、火龙、魔法阵、游戏能量球。水与火必须保持真实液体、蒸汽、热压、惯性和重量感。 【PHYSICAL CONTACT LOCK — 最高优先级】 所有近身动作必须遵循: VISIBLE TARGET → BODY ENTRY → REAL STRIKE MOTION → CLEAR CONTACT → IMMEDIATE BODY REACTION → BALANCE CHANGE / DISPLACEMENT → NEXT ACTION. 禁止接触前提前出现受击反应。 禁止水火VFX代替真实人体动作。 双方都必须成功命中对方。 防御后必须立即反击。 NO CAUTIOUS ACTION. NO HESITATION. NO LIGHT SPARRING. NO WAITING. NO LONG RESET. FULL COMMITMENT ON EVERY ATTACK. 【00:00–00:05 — VORTEX REDIRECT + HYDRAULIC BURST】 第一帧直接爆发。 FIRE FIST PRESSURE → ROTATING WATER SHIELD COMPRESSES → DENSE STEAM BURST。 PYONA不后退。她猛然改变水盾旋转方向,形成WATER VORTEX REDIRECT,真实推动男性右臂向外偏离,男性肩膀和上身随力量转开。 PYONA立即切入: LEFT ELBOW CONTACT → RIGHT BODY PUNCH → KNEE STRIKE。 三次近身攻击连续发生,不能停顿。 最后PYONA双掌真实接触男性胸前后立即发动: HYDRAULIC BURST。 PALM CONTACT FIRST → WATER RAPIDLY COMPRESSES BETWEEN HANDS → POINT-BLANK HIGH-PRESSURE WATER BURST。 短促但极强的透明水压从接触点爆发,男性明显被推退数步。 【00:05–00:10 — FIRE RUSH vs WATER WHIP】 男性后退过程中立即稳住重心,脚后短促火焰辅助真实前冲,FIRE RUSH高速返回。 LEFT FIRE HOOK → PYONA低头闪过; RIGHT FIRE ELBOW实际连接PYONA肩侧 → PYONA上身明显受力并横移一步。 PYONA没有继续退。右手猛然挥出并直接生成一条高速粗水流: WATER WHIP。 水鞭准确缠住男性攻击前臂,PYONA用全身旋转力量猛拉,使男性上身与攻击线被强制带向侧方。 她沿着拉扯方向直接冲入: KNEE CONTACT → WATER-ASSISTED SIDE KICK。 男性被再次逼离,但立刻重新进入战斗。 【00:10–00:15 — PRESSURE WAVE】 男性用高热快速蒸散Water Whip并直接再次前冲。 PYONA不等待,双手向前快速推开,同时从自身瞬间生成大量透明水: PRESSURE WAVE。 不是海啸。是一道填满局部走廊宽度、短距离、高密度、高压的厚重水墙,猛烈向前推进。 男性双臂交叉,以高密度FIRE PRESSURE正面顶住。 PRESSURE WAVE → FIRE CONTACT → VIOLENT STEAM GENERATION。 男性被推动但没有倒下,竟然顶着水压强行穿过逐渐蒸散的水墙。 他从蒸汽中冲出并立即以FIRE FOREARM实际连接PYONA上身,PYONA被强行推开。 【00:15–00:20 — VORTEX BREAK + 强力反攻】 男性继续追击: FIRE BODY HOOK实际命中 → PYONA明确受力; 紧接FIRE KNEE继续前压。 第三次攻击即将进入时,PYONA双臂从下向上猛烈展开。 VORTEX BREAK。 大量水从她身体周围瞬间形成短暂高速螺旋水压场。 不是保护罩,不持续防守。 ROTATING WATER PRESSURE EXPANDS OUTWARD → 男性的攻击手臂、肩部与重心被短暂强制打开。 PYONA立刻从旋涡内部冲出: HYDRO STEP ENTRY → ELBOW CONTACT → BODY KICK → HYDRAULIC PALM。 最后手掌接触后短促水压爆发,把男性再次推离。 【00:20–00:25 — HYDRO DRILL】 男性落脚后立刻再次FIRE RUSH,右前臂形成极高密度火焰层。 PYONA同时右臂后拉,大量透明水瞬间沿手掌、前臂、上臂高速螺旋压缩。 HYDRO DRILL。 水不是魔法光束,而是围绕真实手臂高速旋转的厚重高压水流。 双方正面快速进入: FIRE FOREARM vs ROTATING HYDRO DRILL。 真实前臂距离接近 → 水火正面碰撞 → 高温蒸汽猛烈爆发。 短暂力量对抗后,PYONA猛然将Hydro Drill向外旋转,把男性火焰手臂和肩线一起带偏。 禁止停下来摆Pose。 【00:25–00:30 — MAXIMUM HYDRO FINISH】 男性立即用另一只火拳进行最后一次高速反击。 PYONA左前臂生成短促ROTATING WATER LAYER,将火拳真实接触后向外redirect。 男性因自身高速前进惯性导致躯干打开。 PYONA立即追击,最后一击决定性攻击。

Coarse clay-model 30-second fairytale short
OficialByteDance

Coarse clay-model 30-second fairytale short

30s · r2v

Vídeo de modelo cinzentoCoarse clay-model 30-second fairytale short · Vídeo de modelo cinzento · video1
Fotograma-chaveCoarse clay-model 30-second fairytale short · Fotograma-chave · 2picCoarse clay-model 30-second fairytale short · Fotograma-chave · 3picCoarse clay-model 30-second fairytale short · Fotograma-chave · 4picCoarse clay-model 30-second fairytale short · Fotograma-chave · 5picCoarse clay-model 30-second fairytale short · Fotograma-chave · 6picCoarse clay-model 30-second fairytale short · Fotograma-chave · 7picCoarse clay-model 30-second fairytale short · Fotograma-chave · 8picCoarse clay-model 30-second fairytale short · Fotograma-chave · 9picCoarse clay-model 30-second fairytale short · Fotograma-chave · 10pic

以白模参考视频 <video1> 作为整支视频唯一的运镜、镜头节奏、景别变化、主体运动轨迹和镜头调度参考,严格保持白模视频的镜头顺序、机位变化、运动方式和节奏,不改变镜头结构,不新增镜头,不改变主体运动逻辑。结合各阶段关键帧参考图,生成一部 30 秒电影级 3D 动画短片,整体风格梦幻、童话、温暖,具有儿童幻想色彩,角色外形与各阶段的关键帧保持一致,不要改变角色形象,人物表情情绪随场景变化而改变。 0-3s(首帧参考 <2pic>)镜头由全景俯视缓缓推向地上的小女孩,小女孩坐在房间的地毯上玩飞机,小女孩起身左转,右手使劲一挥将手里的飞机放飞。 3-5s(参考 <3pic>)飞机从左至右穿过房间悬挂的星星挂件,小女孩乘坐飞机进入幻想的天空。 5-8s(参考 <4pic>)镜头继续侧跟,以小女孩为中心的环绕。 8-10s(参考 <5pic>)镜头环绕到小女孩驾驶的飞机背面、飞机开始缓缓俯冲海面。 10-19s(参考 <6pic>、参考 <7pic>)小女孩继续向海底游去,一条鳐鱼游过来入画。 19-23s(参考 <8pic>)小女孩从时空裂缝冲出来到幻想宇宙。 23-24s(参考 <9pic>)前景小女孩和星球开始前翻转并,逐渐幻化消失。 24-28s(参考 <9pic>)俯视镜头持续推进,小女孩躺在地的毯上熟睡。 28-30s(参考 <10pic>)镜头继续推进绘本,随后爸爸进入画面。 整体要求:所有画面均参考对应关键帧,白模视频仅作为运镜、镜头运动和角色动画参考,不参考画面内容。最终输出 30 秒 16:9 横构图宽屏视频。

EntradaFirst-last frame, "cheese" · EntradaSaída
First-last frame, "cheese"
OficialByteDance

First-last frame, "cheese"

5s · 首尾帧 · 带音频

图中女孩对着镜头说“茄子”,360度环绕运镜

Video Extend & Edit10

Bee pollination macro, +5s extend
OficialByteDance

Bee pollination macro, +5s extend

+5s · 720p · extend

Vídeo baseBee pollination macro, +5s extend · Vídeo base · video1

在 @视频 1 的基础上续写 5 秒的视频,讲一只蜜蜂飞来落在画上,接着微距特写蜜蜂腿部和腹部沾满金黄色花粉颗粒,蜜蜂振翅起飞,镜头跟随它飞向另一朵同种花上,慢镜头中,花粉从蜜蜂绒毛上抖落,精准落入花蕊——授粉瞬间被放大。

Subway chase, video extend
OficialByteDance

Subway chase, video extend

30s · extend · 带音频

延长视频,衔接 @视频 1 画面内容和主体继续生成一个 30 秒的视频,保持人物主体、场景、画面风格、声音音效一致。小男孩抱着足球沿车厢跑,地铁停稳后侧边门打开,他立刻冲出,男主紧追。两人一路穿过站台跑到街上,惊动街边路人,男主最终追上并抓住他,小男孩委屈抬头,男主慢慢消气,摸摸他的头,露出无奈笑容。

Green-screen replacement, three-act football story
OficialByteDance

Green-screen replacement, three-act football story

15s(由分段隐含) · edit

把 @视频 1 绿幕背景渲染场景、障碍、服装和配角:0-4 秒:户外训练,障碍换石头、砖块、轮胎、木箱;4-10 秒:休息室,朋友鼓励;10-15 秒:国际赛场,训练杆换原创防守球员和门将,主角进球。整体写实电影级。

Image Edit2

Dubstep photo-animation edit
Comunidade@rahulnanda86

Dubstep photo-animation edit

30s · edit · 带音频

Create a fast, trippy 30-second dubstep music video using all the uploaded photographs (PLEASE FIND ATTACHED ALL 14 IMAGES + AUDIO IN THREAD). Use the uploaded 30-second audio as the only soundtrack. Make it a powerful dubstep edit: every movement, punch-in, transition and hard cut must hit the beat. Fully animate everything inside the photographs. Make the dancers perform, fabric and flames spin, painted eyes react, masks lunge, multiple arms ripple, the drummer strike his drum, sadhus dissolve into ash and black birds, motorcycles race aggressively, smoke creatures come alive, the underwater band actively play, boats move through the surreal landscape, and the flaming weapon create violent circles of fire. No photograph should remain static.Freely mix all the visuals in whatever order works best with the music. Let movement from one photograph naturally transform into the next: spinning fire becomes fabric, fabric becomes a painted eye, expanding arms become the drummer's arms, ash birds become racing motorcycles, motorcycle dust becomes dancing smoke, smoke becomes underwater bubbles, bubbles become water and boats, and the boats transform into circles of fire.Keep constant movement throughout. Use rapid punch-ins, speed ramps, bass-impact flashes, hard rhythmic cuts, brief freeze-frames and fluid psychedelic transitions. Add a separate graphic layer flashing ॐ, the trishul, damru, third eye, crescent moon and traditional Hindu sacred symbols precisely on the beat. Let them pulse, rotate, distort and dissolve without covering the performers.Make it stylish, colourful, strange and extremely high-energy—an edgy, award-winning Incredible India advertisement edited like a dubstep music video. No dialogue, no typography, no slideshow, no long static shots and no complicated story. Finish with the strongest collision of fire, ash, birds and sacred symbols on the final bass hit. #capcutseedance25 #capcutcpp

Locked-illustration creature story
Comunidade@AiMeowing

Locked-illustration creature story

30s · edit · 带音频

Lock the original illustration completely. Preserve the exact art style, brushwork, textures, material rendering, color palette, creature proportions, facial expressions, lighting, composition, and every character design exactly as shown. Never change the visual style. Every creature must remain identical in every shot. No text, watermark, logo, or signature. One continuous story. Motion always progresses forward. No creature moves backward. Use cinematic pacing with hard cuts, speed ramps, bullet time, dynamic tracking, volumetric water, realistic physics, motion blur, subtle film grain, dramatic lighting, lens droplets, cinematic depth of field, bold camera language, emotional facial animation, and seamless transitions. 0-3s Without warning, the peaceful group suddenly notices every bird exploding into the sky. Tiny ripples appear beneath their feet. A deep rumble grows louder. Extreme close-up of frightened eyes. Fast push-in toward the rabbit. Hard cut to a gigantic wall of water rising behind them. Lightning-fast whip pan reveals the impossible tsunami racing toward the camera. Deep bass hit. 3-6s The wave crashes over everyone. Water engulfs the frame. Camera tumbles underwater with bubbles, debris, flowers, leaves and sunlight cutting through the current. Every creature is separated naturally by the force. Slow-motion for one second before time accelerates again. 6-10s Rapid cross-cut survival sequence. The rabbit paddles frantically with long ears floating behind. The lion powers through the waves with strong strokes. The rhino kicks heavily while struggling to stay above water. The giant blue triceratops swims like a massive whale. Frogs leap from floating debris. Tiny creatures cling to drifting branches. Cats desperately paddle while trying not to sink. Dynamic handheld water-level camera alternating with overhead drone shots. 10-15s The current becomes more violent. Floating logs collide. The turtle spins helplessly in a whirlpool before escaping. The sheep nearly slips beneath the surface until the lion nudges it upward. The black cat loses its grip and disappears beneath a wave. Silence for half a second except muffled underwater sound. 15-20s The gray kitten dives underwater searching. Cinematic underwater tracking follows the kitten weaving between drifting plants and bubbles. A frightened turtle struggles below. The kitten reaches it, grabs its shell with tiny paws and guides it upward toward sunlight breaking through the surface. 20-25s Both burst above the water. The exhausted kitten climbs onto the turtle's shell. The turtle begins swimming steadily through the endless flood while the kitten balances carefully, soaked but relieved. Around them every animal continues fighting the current in its own unique way. Long aerial tracking shot follows their path. 25-28s The current slowly weakens. One by one the surviving animals regroup behind the turtle. The rabbit swims beside it. Frogs hop onto floating wood. The lion keeps everyone together. The enormous blue triceratops shields the smaller creatures from remaining waves. Warm sunlight finally pierces the storm clouds. 28-30s A majestic vertical drone shot rises high into the sky. The flood forms beautiful winding rivers across the landscape. At the center, the tiny kitten sits safely on the turtle's shell leading the group forward while every surviving creature follows behind. The music swells into an emotional orchestral finale. Hold the final frame like an animated movie poster as golden light reflects across the water.

Music Video5

90s underground gangster-anime beatbox MV
Comunidade@Madhuribhai

90s underground gangster-anime beatbox MV

t2v

创作一个 50 秒的电影级动漫音乐视频,采用 90 年代粗粝的地下黑帮美学,主角是一位冷酷、自信的 beatbox 表演者,身穿深色西装,佩戴黑色墨镜和金项链。 视觉风格:手绘日本动漫风格,具有高度细腻的墨线、传神的眼睛、戏剧性的阴影、微妙的胶片颗粒感、90 年代动画特有的轻微瑕疵质感、柔和的青橙色调灯光、烟雾缭绕的氛围以及复古的城市色彩分级。 角色进行高强度的 beatbox 表演,嘴部动作精准,肢体语言自信。使用与节奏自然呼应的剪辑:墨镜后眼睛的极度特写、嘴部动作、手指敲击、点头、调整墨镜以及缓慢自信的手势。 场景设定在 90 年代阴暗的地下城市环境中,背景包括布满涂鸦的墙壁、烟雾弥漫的小巷、昏暗的霓虹灯、老式汽车、阴影中的黑帮人物和朦胧的路灯。保持环境在动漫世界观内的写实感与可信度。 镜头语言:缓慢推镜头、低角度黑帮视角、戏剧性特写、平滑的追踪镜头、偶尔的手持拍摄感,以及与重音完美契合的剪辑。添加微妙的 VHS 时代瑕疵、模拟噪点、光线闪烁和复古电影颗粒感,同时确保画面清晰。 节奏循序渐进。从神秘的慢镜头开始,引入 beatbox 表演者,随着节奏增强,剪辑速度加快。结尾处以一个强有力的特写镜头收尾,主角调整墨镜并直视镜头。 关键要求:在整个视频中保持角色身份、服装、发型、墨镜、面部比例和视觉风格的一致性。严禁角色随机变化。禁止出现未来科技、超级英雄、超能力或卡通物理效果。整体风格应如同遗失的 90 年代黑帮动漫音乐视频。 使其充满时尚感、压迫感、怀旧感、电影感且极具视觉冲击力,针对 X/Twitter 受众进行优化。

Multilingual hip-hop MV, eight-language lip-sync
OficialByteDance

Multilingual hip-hop MV, eight-language lip-sync

20s · r2v · 带音频

Imagem de referênciaMultilingual hip-hop MV, eight-language lip-sync · Imagem de referência · image1

电影级 hip-hop / 说唱音乐视频,真实照片级质感,高端调性,海边场景。以@图像1构建画面:一支乐队在金色沙滩、海浪拍岸的岸边表演 —— 一名主唱手握麦克风、麦架立于湿沙上激情演唱,一名吉他手立于画面左侧,一名吉他手立于画面右侧,一名鼓手坐在后方的架子鼓后敲击;辽阔的海岸线在身后展开,滚滚海浪层层涌来,巨大而温暖的黄金时刻夕阳斜掠过沙滩、在水面上粼粼闪耀,空气中漂浮着海雾与咸湿水汽。 红色运动服的主唱对着镜头充满节奏感地 RAP 演唱 —— 口型与下颌随每一个字精准对位,头随节拍用力点动,带动整段 flow。乐手们随节奏摇摆律动,身后海浪层层拍岸。这是一首明快带劲的说唱曲 —— 语速快、自信、节拍强劲。踩着节拍硬切(HARD CUT),每次切换双重反差(景别与镜头类型同时改变)。 歌词(主唱依次演唱以下每种语言的「你好」,精准对口型): 英语:"Hello" 中文:"你好" 日语:"こんにちは" 韩语:"안녕하세요" 葡萄牙语:"Olá" 泰语:"สวัสดี" 西班牙语:"Hola" 阿拉伯语:"مرحبا" 镜头 1 [0:00–0:03] —— 低角度大远景定场,斯坦尼康在黄金夕照与海雾中缓缓推进,海浪在乐队身后翻涌。歌词第 1 句(英语「Hello」)。硬切。镜头 2 [0:03–0:05] —— 红运动服主唱对镜头 RAP 的特写,手持甩镜切入,身后海面虚焦粼粼波光。歌词第 2 句(中文「你好」)。硬切。镜头 3 [0:05–0:08] —— 微距插入镜头,固定机位,吉他手的手指在弦上快速拨动,沙粒与咸湿水雾从画面前掠过。歌词第 3 句(日语「こんにちは」)。硬切。镜头 4 [0:08–0:10] —— 对某位乐手的 3/4 侧中景,缓慢潜行环绕,乐器金属件与湿润高光映着海面低斜的夕阳。歌词第 4 句(韩语「안녕하세요」)。硬切。镜头 5 [0:10–0:13] —— 岸边一名乐手,快速横移轨道掠过他,他转向镜头,身后一道浪花破碎。歌词第 5 句(葡萄牙语「Olá」)。硬切。镜头 6 [0:13–0:15] —— 水边的鼓手,手持快速上摇,海风与水花吹动他的头发,他随节拍律动敲击。歌词第 6 句(泰语「สวัสดี」)。硬切。镜头 7 [0:15–0:18] —— 对红运动服主唱 flow 正酣时的紧凑猛推,富攻击性的手持,身后暮色海面衬着乐队剪影。歌词第 7 句(西班牙语「Hola」)。硬切。镜头 8 [0:18–0:20] —— 全乐队英雄式大远景,富攻击性的手持推进,主唱与乐手踩着节拍向镜头迈步,海浪拍碎、金色夕光在整支乐队身后炸开光晕。歌词第 8 句(阿拉伯语「مرحبا」)。 白平衡 4000K,青橙(teal-and-amber)调色,35mm,浅景深,胶片颗粒,弥漫的海雾,黄金时刻光晕。质感扎实、高级、高端。节奏感说唱表演,精准对口型,头随节拍点动。无字幕、无文字叠加、无叠化转场、无重复人物,仅用硬切。总时长 20 秒。

One-take concert entrance
OficialByteDance

One-take concert entrance

30s · t2v · 带音频

一镜到底手持稳定器跟拍,镜头从红色厚重幕布缝隙缓缓推进,进入暖色后台化妆间。年轻女歌手背对镜头整理耳机,工作人员提醒她准备登台。她回头看向镜头,开始唱起 City Pop。镜头后退跟拍,歌手穿过幕布进后台通道,与舞伴自然互动,一位工作人员把麦克风递给她。随后歌手与舞伴登上舞台,镜头绕至背面,红黑舞美、LED 屏、追光、烟雾与反光地板逐渐展开。镜头最终拉远至体育馆全景,呈现满场观众、灯牌、荧光棒与欢呼声,营造年轻自由的演唱会高潮氛围。

Explainer2

Anime-style avocado toast, step by step
Comunidade@Sairah_0

Anime-style avocado toast, step by step

t2v

动漫风格视频,描绘了在阳光明媚的厨房中制作牛油果吐司的过程。 • 场景 1 (0:00 - 0:01):特写镜头,展示双手在木质项目上用刀将成熟的牛油果切成两半,然后用勺子挖出果核。 • 场景 2 (0:02 - 0:03):将油从透明瓶中倒入正在燃气灶平底锅中煎烤的面包片上,随后用木勺搅拌锅中煮沸的水以制作水波蛋。 • 场景 3 (0:04 - 0:06):将调味后的牛油果泥涂抹在烤好的酸种面包上。轻轻放上两个水波蛋,并点缀以对半切开的圣女果、萝卜片、新鲜微型蔬菜和调味料。 • 场景 4 (0:07 - 0:08):一位留着凌乱深色头发、戴着眼镜的年轻女性坐在阳光明媚的餐桌旁,享受着牛油果吐司,并喝了一口咖啡。

Classroom explainer, a Song dynasty poem
OficialByteDance

Classroom explainer, a Song dynasty poem

r2v · 带音频

东方写意风格。 南宋临安街景,热闹的街上几个孩子边跑边闹,孩子们嘴里张嘴念着“蓦然回首,那人却在,灯火阑珊处”。镜头始终跟随孩子们奔跑,带过热闹的街景。镜头上摇,此人正是 @图片 1 辛弃疾。辛弃疾回头,远处是在灯火阑珊中的男子,镜头连贯。

Como escrever um prompt para o Seedance 2.5

Compilado a partir do guia oficial da ByteDance e das «regras de prompt» dos tutoriais do Volcengine Ark — não é um resumo nosso.

A fórmula base

主体 + 动作或事件 + 场景与环境(可选)+ 视觉风格(可选)+ 运镜或切镜(可选)+ 声音(可选)

  • 主体 + 动作或事件obrigatório说明「谁或什么」正在「做什么」,这是视频内容的基础。动作优先概括主要过程,只为关键动作写具体细节,避免重复描述同一动作。
  • 场景与环境说明地点、时间、天气、空间关系和背景状态。
  • 视觉风格说明光线、色彩、材质、画面质感或整体氛围。
  • 运镜或切镜说明景别、机位、镜头运动、对焦对象和镜头衔接。
  • 声音说明对白、音色、环境声、音效和音乐。

Modelo de frase oficial

<主体>在<场景与环境>中<主要动作或事件>。
画面呈现<视觉风格>。
镜头采用<景别、机位、运镜或切镜>。
声音包括<对白、环境声、音效或音乐>。

Três regras

  1. 1. 遵循基础公式按照「主体 + 动作/事件 + 场景与环境 + 视觉风格 + 运镜/切镜 + 声音」的顺序组织提示词,不需要的部分可省略。
  2. 2. 明确素材职责使用 @图片1、@视频1、@音频1 指代参考素材,说明每份素材具体提供什么(如外貌、动作、音色),以及不采用什么。
  3. 3. 声音用特殊字符区分音乐用 ()、音效用 <>、台词用 {}、字幕用 【】。非中文台词建议在台词前明确语言。

Parâmetros

生成参数不需要写进提示词;可调参数由生成页面或接口设置。

É uma recomendação do fornecedor, não uma regra rígida — vários dos seus próprios exemplos incluem a duração e o formato no corpo do prompt.

Veja o caso n.º 28 · Cria de panda, o exemplo mais completo desta estrutura em quatro partes.

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